Hello! I have been looking into getting a camera position and direction vector, just like in the ge_utils, and other ge files, like: core_camera.getQuat() * vec3(0,1,0) core_camera.getPosition() The issue I am facing is that I'd like these two pieces of information to be in the UpdateGFX-function of some vehicle Lua. I have experimented with getting this through obj:queueGameEngineLua but was disappointed to find out that this call does not return a value, but just a nil. I am interested in any way I can get camera information from vehicle lua, and I'd love for it not to require 3 billion function calls, as it is intended to run in the UpdateGFX function and shouldn't impact performance. I am at a bit of a loss with the documentation, so if there is an easy way to get the information, I'd be your biggest fan if you'd share it. Thanks lads.