WIP Beta released Ghost's Desert 2.0.3

2.0.2Beta

  1. kwai38

    kwai38
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    if you say so. Just wasn't that happy because people just bump absolutely dumb stuff and i just responded like I normally would
     
  2. ltntai

    ltntai
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    Fixed for v0.22. Might appear to the repo soon.
    -file removed-
     
    #82 ltntai, Apr 22, 2021
    Last edited: Apr 24, 2021
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  3. Ghost187

    Ghost187
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    Ghost187 updated Ghost's Desert with a new update entry:

    ltntai's update

    Read the rest of this update entry...
     
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  4. DaddelZeit

    DaddelZeit
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  5. YksinäinenSusi

    YksinäinenSusi
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    No he doesn't. he's a ghost /s
     
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  6. Agent_Y

    Agent_Y
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    I didn't expect this legendary mod to be updated, cool!
     
  7. makkepuu

    makkepuu
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    UFO and the palm trees at oasis seems to have missing textures
     
  8. ltntai

    ltntai
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    Check that your version is 2.0.3. Then clear cache and delete GhostsDesert folder from BeamNG.drive/0.22/levels.
     
  9. makkepuu

    makkepuu
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    for some reason my mod hadn't updated, it was 2.0.2
    my bad. all is good now and the ufo plays xfiles theme :D
     
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  10. ltntai

    ltntai
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    Ghost asked me to do something about the brightness. I can't revert the lighting and vivid colors back to what they used to be, but here's a couple of versions to make the map more playable. I hope. Maybe later we can steal PBR sand from an official map and try to fix it more.

    v2.0.4 Darkened
    obuKNztDHcd10LU7.png screenshot_2021-08-30_12-50-39.jpg
    2.0.3 vs 2.0.4
    Map uses default sky gradients and enhanced 1024 shadows. Less bright but kind of dull and cold. 95 fps day and night with ultra settings, 50 at the reflective oasis (i5/1050Ti/16).

    v2.0.4_X Experimental
    screenshot_2021-08-28_20-20-24.jpg screenshot_2021-08-28_20-08-36.jpg screenshot_2021-08-28_20-08-48.jpg
    Map uses an extra sun (that goes to lua sleep at night) to create dark and crisp 2048 shadows at day and enables soft moonlight shadows. Overall brightness is little lower, but still kind of blinding at mid day. Day-night transitions are rough and a bit out of this world, but maybe it's acceptable for an unique map like this. Drops my fps from 95 to 80-85, and to 40 around the oasis. Better performance at night.

    Use at least minimum dynamic reflections on both maps or your vehicle will be way too dark.
    Let me know what you think, all feedback is welcome. Or chime in if you have made better lighting tweaks.
     

    Attached Files:

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  11. Andryusha

    Andryusha
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    I get crashes both on 2.0.3 and 2.0.4 in BeamNG v 23.5.2
     
  12. ltntai

    ltntai
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    Assuming your hardware meets the minimum requirements, I'd start by verifying the game files and trying the 2.0.3 in safe mode.
    Memory usage is 6.9 GB (2133MHz, v2.0.4x) on my system. I don't remember having any crashes ever with this map.
     
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  13. Andryusha

    Andryusha
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    Thanks for the tip and glad to hear it's not an issue for other people :)
     
  14. Coolkyleko

    Coolkyleko
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    Its very good! i didn't have any problems on v2.0.4_X
     
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