recently the gltf exporter was added to the game, and I thought why not make it possible to export 1 file for each physics calculation, or embed a converter from replays into gltf sequence into beamng. Thus, not only people who want to look at beautiful car crashes, but also 3D artists who, by the way, will be able to put such crash on a real footage, will be interested in your game!
Actually that would be incredible. Record a replay then export each frame of all the cars to a file with the animated models. No idea how it would work and probably woul take forever
Hmm... No I think about recording, and only then convert to gltf. beamng will play recorded, and every recorded frame will export gltf, it WILL consume space but not so much. On the recording beamng has low update rate. Have you seen how the turning wheels lag when you slow down the replay?