Unsolved GPS for Mod Car?

Discussion in 'Mod Support' started by brucektrain, Sep 13, 2017.

  1. brucektrain

    brucektrain
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    Jan 4, 2014
    Messages:
    38
    How to fix this? (It's orange meaning it's missing a texture?)
    I have set material code like this.
    Code:
    singleton Material(etk800_screen)
    {
        mapTo = "etk800_screen";
        diffuseMap[0] = "@etk800_screen";
        specularMap[0] = "vehicles/common/null.dds";
        diffuseColor[0] = "1 1 1 1";
        specularPower[0] = "32";
        useAnisotropic[0] = "1";
        castShadows = "1";
        translucent = "0";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        emissive[0] = "1";
        //cubemap = "global_cubemap_metalblurred";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    And Model material for GPS screen is renamed as the material named.
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    you need to load the module to generate the texture

    you need to add that to a jbeam part (in the ETK it's added in the root part/ main)
    Code:
        "controller": [
            ["fileName"],
            ["vehicleController", {}],
            ["beamNavigator",{"screenMaterialName": "@etk800_screen", "htmlFilePath": "local://local/vehicles/common/ETK_navi_screen.html", "name":"etk800_navi"}],
        ],
     
  3. aljowen

    aljowen
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    Oct 21, 2012
    Messages:
    1,677
    Have you adjusted the UV maps for the GPS screen?

    That orange looks the same as the orange colour used on the GPS navigation system, so it may be very "zoomed in" because you haven't set up the UV's.

    For the navigation systems you want to stretch the UV map to fill the entire UV map area.
     
    • Agree Agree x 3
  4. brucektrain

    brucektrain
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    Jan 4, 2014
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    I could but How the heck i save UV map Size?

    --- Post updated ---
    Anybody Respond?
     
  5. aljowen

    aljowen
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    Oct 21, 2012
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    The UV map is saved when you export your 3d model from blender. It is stored within the Collada(.dae) file. All you need to do is set the UV's in Blender and BeamNG will sort everything else out for you.
     
  6. brucektrain

    brucektrain
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    I have Tired. Still getting Orange Screen.
     
  7. aljowen

    aljowen
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    Then try @thomatoes50 suggestion
     
  8. brucektrain

    brucektrain
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    I put the code in fullsize.jbeam, (in my car mod folder) Still showing Orange.
    2nd. Other Question, Is there's a way to disable the Front Wheel (Steering) Collision to other nodes? Because when trying to reach max steer and node of wheels will break.

    -EDIT-
    Now screen shows black.

    -EDIT 2- Now it's went black fade into White. and nothing shows up. just white screen
    -EDIT 3- Yep Screen looks zoomed.
     
    #8 brucektrain, Sep 13, 2017
    Last edited: Sep 13, 2017
  9. aljowen

    aljowen
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    Then it is your UV map that needs adjusting to ensure the GPS screen fills the UV map.
     
    • Agree Agree x 2
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