Solved Grainy textures and other question

Discussion in 'Mod Support' started by Average Person, Aug 6, 2017.

  1. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    587
    So first off I would like to ask about grainy textures, I am using .dds files with mipmaps and the textures still looks grainy at a distance.

    I am not sure what is causing this but it seems to be a lighting issue.
    I also was wondering about exporting more then 1 model at a time to keep there transforms relative to each other the same as it is nearly impossible to align them in game since the edges are planes.


    currently I am using a technique of having "merge" geometry but it leaves a visible seam.
     

    Attached Files:

    • 20170805160619_1.jpg
    • 20170805161610_1.jpg
  2. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    For the grainy textures, set the material to use anisotropic filtering. Either in the material editor, or via the materials.cs file.
    Code:
    useAnisotropic[0] = "1";
    As for the models, export at standardized distances. E.g. every 500 meters. That way you could place them in a grid like fashion.
     
  3. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    587
    Fixed textures by just replacing them, I fixed the seem by just exporting models with the same origin, should have set to solved a while ago but thanks for trying to help.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice