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grainy textures

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by BlackMetal, May 8, 2021.

  1. BlackMetal

    BlackMetal
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    Joined:
    Aug 10, 2013
    Messages:
    146
    Hi, I am making a rally stage with custom everything but after baking my diffuse normal and spec maps in Blender and using it in Beam it's grainy, like missing filtering. size for all maps is 1024px x 1548px texture length set up to 10 (5 is default), tarmac looks good 1024px x 1024px but it shouldn't make difference if texture length is 5 for this one?

    see the pics!
     

    Attached Files:

    • asphalt.jpg
    • grainyroad.jpg
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    It looks like your textures have no mip-maps, which will cause that grainy look on them when seen from distance.

    Make sure you are using DDS textures, with mip-maps generation enabled.

    Alternatively you can work with PNG textures and let the game's Texture Cooker convert the textures in the most appropriate format for you, read more here: https://documentation.beamng.com/modding/materials/texture_cooker/
     
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