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Grand marshal mesh displacement?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Richard, Nov 23, 2014.

  1. Richard

    Richard
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    Aug 20, 2013
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    Since I have updated to the experimental build, the Gavril Grand Marshal's mesh hasn't been aligned up with its nodes & beams. The console shows no error what so ever. I will upload a screenshot.

    screenshot_00007.png
     
    #1 Richard, Nov 23, 2014
    Last edited: Nov 23, 2014
  2. Nadeox1

    Nadeox1
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    Navigate to the BeamNG.Drive installation folder and delete the fullsize.zip inside Content\Vehicles
    And the fullsize folder inside Vehicles I'd you got any. Then force a files verify through steam.
     
  3. Richard

    Richard
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    It didn't fix it :(
     
  4. Nadeox1

    Nadeox1
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    Repeat and Also delete any fullsize folder inside Documents / BeamNG / cache / vehicles.
     
  5. Calais

    Calais
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    I seem to have the same problem, doing everything you said does nothing. Maybe because I edited the .dae. Would you by any chance be kind enough to upload the fullsize file? This goes to anyone :)
     
  6. Nadeox1

    Nadeox1
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    If you delete any traces of the fullsize (zip, folders inside Vehicles and cache) and run a steam verify should make it download a fresh copy of the missing files.
     
  7. Richard

    Richard
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    I've never edited the .dae, so I don't know what's wrong...
     
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