Unsolved (Grand marshall v12 mod) Material editor won't consistently save to main.materials.json

Discussion in 'Mod Support' started by Flying Dutchman, Oct 29, 2023.

  1. Flying Dutchman

    Flying Dutchman
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    Joined:
    Sep 17, 2023
    Messages:
    11
    Hello everyone,

    lately i've been working on improving my modding skills through a learning project called the Grand marshall v12 mod. this has of course not been without any issues as i'm not as skilfull yet as i'd like to be.

    i'm not having as much trouble anymore with jbeam editing or blender modeling, but i am having quite a bit of trouble with materials. specifically my problem is that the material editor won't always save to the main.materials.json which is in my mod folder.

    file structure: C:\Users\[redacted]\AppData\Local\BeamNG.drive\0.30\mods\unpacked\grand_marshall_v12_mod\vehicles\fullsize\main.materials.json

    the pictures show the path where i saved the material and that they have not been saved to the main.materials file specified in the editor.

    help would be greatly appreciated!
     

    Attached Files:

    • BeamNGdrive-0306015773-RELEASE-x6429-10-202310_00_07.png
    • mainmaterialsjson-VisualStudioCode29-10-202310_01_25.png
  2. Flying Dutchman

    Flying Dutchman
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    Joined:
    Sep 17, 2023
    Messages:
    11
    If i save the materials, then do a deep cache cleaning, i can use the main materials file from the backup of the cache cleaning. Since it does save to that one for some reason.
     
  3. porterrobinson

    porterrobinson
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    Joined:
    Sep 3, 2022
    Messages:
    370
    it should save a new materials file under beamng/(version)/vehicles/(vehicle name). you have to take that one and overwrite the one in the mods/unpacked version manually if my memory serves correct.
     
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