Does anyone know of a way to view granulated engine sounds? Like if you have engine audio extracted from GTA V, for example, or Blackbox NFS games, they have accel and decel engine/exhaust sounds, and the audio file when played is from idle to max rev or vice versa. Been wondering for a while if there's a program to properly view these files, allowing me to play it while holding it a certain RPM, for example. I saw one program where someone could scrub a playback needle along the timeline and wherever they held it, it held the RPM. Also wanted to know if there's a way to extract/convert sections of the audio to a separate audio file, like a .wav or something, where it's a loop of a held RPM that's been taken from the granulated engine audio.
Ever since the audio update around 4 or 5 years ago they've been within an encrypted zip file located in BeamNG.drive\content\audio.zip There are ways to rip the waveforms, but I cannot discuss this openly on the forum. What would you need these waveforms for, anyway?
Don't need the official sounds, I'm talking about sounds from games in general that use a granular system.
Ah Well, I wouldn't know anything other than loading up the RPM sweep into a DAW and setting a sustain loop at the desired point. Good luck with your search!