Granular engine sound viewer?

Discussion in 'General Off-Topic' started by mrwallace888, Jan 13, 2023.

  1. mrwallace888

    mrwallace888
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    Does anyone know of a way to view granulated engine sounds?

    Like if you have engine audio extracted from GTA V, for example, or Blackbox NFS games, they have accel and decel engine/exhaust sounds, and the audio file when played is from idle to max rev or vice versa.

    Been wondering for a while if there's a program to properly view these files, allowing me to play it while holding it a certain RPM, for example. I saw one program where someone could scrub a playback needle along the timeline and wherever they held it, it held the RPM.

    Also wanted to know if there's a way to extract/convert sections of the audio to a separate audio file, like a .wav or something, where it's a loop of a held RPM that's been taken from the granulated engine audio.
     
  2. Instant Winrar

    Instant Winrar
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    Ever since the audio update around 4 or 5 years ago they've been within an encrypted zip file located in BeamNG.drive\content\audio.zip
    There are ways to rip the waveforms, but I cannot discuss this openly on the forum.

    What would you need these waveforms for, anyway?
     
    #2 Instant Winrar, Jan 14, 2023
    Last edited: Jan 14, 2023
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  3. mrwallace888

    mrwallace888
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    Don't need the official sounds, I'm talking about sounds from games in general that use a granular system.
     
  4. Instant Winrar

    Instant Winrar
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    Ah
    Well, I wouldn't know anything other than loading up the RPM sweep into a DAW and setting a sustain loop at the desired point. Good luck with your search!
     
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  5. robben896

    robben896
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    Crankcase REV
     
  6. mrwallace888

    mrwallace888
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    Is there a free/open-source alternative?
     
  7. mrwallace888

    mrwallace888
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    Wanted to bump this because I still can't find anything.
     
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