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Graphic improvements coming to BeamNG?

Discussion in 'General Discussion' started by warhammer, Feb 3, 2019.

  1. warhammer

    warhammer
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    Joined:
    Jun 12, 2014
    Messages:
    58
    I thought I read somewhere that the developers were working on some pretty significant graphical/effect improvements for BeamNG. Any truth to this?
     
  2. LucasBE

    LucasBE
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    Mar 22, 2015
    Messages:
    2,586
    If I am not wrong, I think they're working on the integration of the Vulkan API... That's all I'm aware of
     
    • Agree Agree x 2
  3. _Tanco

    _Tanco
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    Jan 7, 2017
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    a dev said a some month ago that Vulkan was one of the big project for beamng but it will lock the development for many month and they don't wanted to do it now. (it may change since but i think not)
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
    Messages:
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    Vulkan is cool, but it's a long-term research topic.
    No plans for having that now.

    While we mostly focus on the physics than graphics, we are looking for some improvements on that front (mainly replacing old methods, like PostFX ones, with more efficient ones).
     
    • Like Like x 7
    • Informative Informative x 1
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