Track released 17.12.2013 Fixed the error message and improved ambient lighting and shadows 18.12.2013 Download on attachments (below) Enjoy, do not share or distribute, don't upload on other websites. Thanks. Night version and races coming up later, stay tuned! If any bugs or inconveniences occur, please hit me with a pm so I can do something about it. Trailer by Dev Kryton \/ Original post \/ Hey! I have been developing this track for a quite some time now and it starts to get shape slowly but surely I made a thread to get some feedback and show you the future updates. There's still plenty of stuff to add and change, most of the textures are incomplete and many objects will be added. The entire track is one big object apart from the foliage which is added with t3d forest editor. Blah blah blah, here's some pics and an already outdated video to get the idea:
looks damn nice! wish ya good going with it and hope you are done fast. XD but its done when its done. thread subbed.
Awesome map man, glad to see some more racing tracks being made. Would you mind telling me what those stands are? I can only seem to find the dull grimey one lol.
Prepare for children begging for a release. Map looks pretty great from what I can see! I'm glad to see some properly done racetracks being made!
This track looks very well made, Nice and smooth throughout the whole thing nice work, I'm looking forward to your release Off topic: I like the music you created in the video, I've listened to it about 10x on soundcloud already
Please can you let us download this! The car looks awesome, the map looks awesome, it doesn't matter if it's outdated, please upload it and you can put out updates if you wish, this looks crazy!
Not fair! I was going to start my own track this week. But looks like you started this s while ago. Darn. By the way, very good job. Did you modeling the high those fences?
Maybe you should ask somebody with a Radeon card to try it first. Complex single static mesh doesn't work well with Radeon. See my racetrack for example, almost all Radeon users have reported only half mesh being visible (and it's just a single object).
Thanks for the feedback. I'll make the cars and tracks available when they are ready The car used in the video is my wip formula, not released yet. @Nadeox, I have a Radeon graphics card and the track runs with no problems
Looks brilliant! But one thing: Maybe you could use some more fancy trees at points were your really look at them. I don't think they are as much fps killer as in ror But that is just my opinion, you are the map maker
Thanks I'll use billboard trees most likely if I can get them look a bit better. It's fine to use them on a map like this since you can't really get too close to them and you really don't pay that close attention. Maybe I'll model some more high poly trees if I find that necessary More progress: -a lot of bug fixes and finishing various stuff -a few advert towers with BeamNG logo -added new ad bridge -progress on pit entrance and exit -remade a lot of the underpass thingy -made the trees look a bit better and placed them more conveniently -more light poles -started a night version -refined the curbs' geometry The pit entrance is still quite wonky, gonna fix that
Also looking forward to this. Any chance the grass will be a lower friction surface than the race track to simulate real life? It would also cut down on 'track cutting' when timing gets implemented into the game.
Sorry about the lack of posts here. Military is keeping me busy, past two weeks I was in the woods playing war with no touch to the outside world what so ever. There have been some progress and it's getting pretty close to done. There's still some little things to be made. I'll implement the race system for sure And because a post is a better post with some pictures: