I thought the original Gridmap was a bit lacking, and i have set it upon myself to create a map with more possibilities to destroy vehicles Let me know if you have any suggestions Install: Unrar it in BeamNG-DRIVE-0.3\levels Changelog V 3.0 - 13.08.2013 Added some ramps and a spiralroad Managed to get different colors of different things, that's the best i can do
Re: [WIP] Grid2 - Unrealistic nonsense Looks fun. I assume that because it's not filled with vegetation it'll run better for people with potatoes?
Re: [WIP] Grid2 - Unrealistic nonsense Probably, especially those of us running with PostFX on.. Vegetation seems to kill when using HDR/AO.
Re: [WIP] Grid2 - Unrealistic nonsense Lookin Sweet! GridMap is my fav map (not just because high fps, get high fps on other maps) but it has been getting sort of boring after have crashed into every visible object over and over.
Re: [WIP] Grid2 - Unrealistic nonsense Thank you for the kind feedback people Here's a little update on some of the parts i'm making, and i even got one into the game The collision isn't working though, perhaps because i use modo and not blender. I have set the collision to visible mesh but that changes nothing
Re: [WIP] Grid2 - Unrealistic nonsense Will be fun... When do you plan to release it? Maybe some beta?
Re: [WIP] Grid2 - Unrealistic nonsense Right now this map isn't quite playable, loop works 1 out of 20 times and wheels get pushed over the car when it reaches the bottom of the big "slide" etc I'd also like to replace the loops and such with my own models. But as soon as that's done i'll release it. The map size is 90 MB though, i suspect that is abnormal. The map wouldn't open when i just saved it as a .mis file in the level directory so i just copied the original gridmap and renamed everything to the new filename. I have no idea what is the correct way to do things
Re: [WIP] Grid2 - Unrealistic nonsense Hopefully this may be able to help you: http://www.beamng.com/threads/1839-Insert-new-object-into-map-Collision Also this if you want more control: http://wiki.beamng.com/Exporting_static_objects
Re: [WIP] Grid2 - Unrealistic nonsense My god, this is ridiculous! So i thought it would be fun to load one of my spaceships in my new track, you know for decor and stuff And it worked, with absolutely no performance loss How is this even possible?? The last one has a polycount of 1 500 000... I also started anew on the empty grid track.
Re: [WIP] Grid2 - Unrealistic nonsense Now all we need is jet engines in BeamNG, then someone could make a space level, would be epic. Awesome ship btw. On topic, those hot wheels style ramps look like they must be awesome fun.
Re: [WIP] Grid2 - Unrealistic nonsense Yes it makes it easy to facilitate crashes between two cars Also i think i will release this tomorrow i think
Re: [WIP] Grid2 - Unrealistic nonsense This is the most unrealistic, random, and weird terrain I have ever seen........And I love it!
Re: [WIP] Grid2 - Unrealistic nonsense This looks soo much fun! I can't wait for the release!! Keep up the awesome work!
Re: [WIP] Grid2 - Unrealistic nonsense Ok i restarted again, but this time i need not do it again The old stuff looked ridiculous, and it didn't fit together. I'm going to model the entire track in modo, and then move it into the game. It's much faster that way. Also, i'm not to be trusted when i say i'll release anything, sorry Oh and i happened to have a model of the Burj Khalifa on my old computer, should fit nicely at the center of the map i'd say, going to be nice when you get lost.
Re: [WIP] Grid2 - Unrealistic nonsense The map is released! Feel free to suggest things, i'm running empty on ideas already. Textures and materials are coming if it isn't a big hassle