Does anyone know if BeamNG's aerodynamics simulate the ground effect? Also could the vertical slats on a rear diffuser be simulated properly in a practical manor? Thanks
We do not simulate the ground effect at the moment. It is in the todo list, but other aerodynamics improvements have higher priorities. So i wouldn't hold my breath .
Would you suggest adding a fake rear spoiler at the lower rear of a car in order to emulate it under normal driving conditions? or just leave it without anything?