Ground model/particles

Discussion in 'Content Creation' started by JoshCo2, Oct 28, 2016.

  1. JoshCo2

    JoshCo2
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    I have modified the particles.json file (beamNG/lua/common) to add a snow ground material that kicks up like mud or sand. But when I update, this goes away. Is there something (like the ter.depth file) that can stay in the levels folder to maintain this data?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    If you make your modification in the game directory, those will get wiped at each update.

    Instead, go to Documents/BeamNG.Drive.
    Make a 'lua' folder and then a 'common' folder inside it.
    Put there your modified file.

    There your modification should stay safe from getting wiped.
     
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  3. JoshCo2

    JoshCo2
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    Sounds good - but I can't have these modifications as part of the self contained zip file for sharing then?
     
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  4. torsion

    torsion
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    AFAIK you can do that (just use the same file/folder structure which has already been described above). That will create a zip which over-rides game files so it won't be allowed on the repo.
     
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  5. JoshCo2

    JoshCo2
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    Got it - thanks for the clarification on that.
     
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