Groundcover help needed for painting

Discussion in 'Content Creation' started by Inertia, Aug 4, 2016.

  1. Inertia

    Inertia
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    Hi, I am in the process of creating a new map, somewhere in the early stages I have somehow "delinked" the groundcover and the grass material, so I haven't been able to paint groundcover with the material. I have tried a few ways to fix it but none seem to work, for example in http://www.beamng.com/threads/problem-editor-grass-cover.4791/ I have managed to get some groundcover appearing but it appears all over the place and doesn't seem properly linked. Sorry for appearing as an idiot but to be quite honest I am and I could really use some help. Here are some photos of the map as it stands currently, as well as one of the groundcover options.

    screenshot_00007.png screenshot_00008.png screenshot_00009.png grassgroundcover.PNG
     
  2. Inertia

    Inertia
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    Anyone have any ideas? I really need this to work :/
     
  3. Aboroath

    Aboroath
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    Have you made sure all sub sections (types), of your groundcover texture are in the right terrain material layer?
    If you are only using a single plant in the main slot try adding it to type 1 as well.
     
    #3 Aboroath, Aug 5, 2016
    Last edited: Aug 5, 2016
  4. Inertia

    Inertia
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    Well I feel a bit stupid, I screenshotted the groundcover settings from gridmap and copied them, while copying them into my settings i noticed the maxElements option, so increasing that from 1000 to 300000 sure does fix it :p
    Thanks for your help though, I'm glad its working as I want now :)
     
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