Groundmodels not work?

Discussion in 'Content Creation' started by StolleJay, Oct 15, 2016.

  1. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    Hello,
    i have followed this Tutorial but if i drive over my Grass Texture/Mesh then its not like Grass.

    My material.cs File is in "C:\Users\username\Documents\BeamNG.drive\levels\myMap\art\shapes\material.cs"
    and the File looks like this:
    Code:
    singleton Material(skid_grassB_mid)
    {
       mapTo = "grassB_mid";
       colorMap[0] = "grassB_mid";
       translucentBlendOp = "None";
       groundType = "grass";
    };
    
    singleton Material(skid_grassB)
    {
       mapTo = "grassB";
       colorMap[0] = "grassB";
       translucentBlendOp = "None";
       groundType = "grass";
    };
    This Texture is on a Mesh that has only this Texture.
    What i have maked wrong?
     
    • Like Like x 1
  2. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    Nobody has an idea what wrong there?
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Is the name of the groundtype correct? Caps?
     
  4. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    I think. I have tried "grass", "Grass", "grass2" but nothing works.
     
  5. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    No Solution there?
    I have tried several thing but nothing works :(
     
  6. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    Please upload a fully-functional demo of the problem. Something I can drop in my /mods/ folder.

    EDIT: The files from the tutorial work fine for me. Are you able to get those to work for you?
     
    #6 torsion, Oct 19, 2016
    Last edited: Oct 19, 2016
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