Hello, i have followed this Tutorial but if i drive over my Grass Texture/Mesh then its not like Grass. My material.cs File is in "C:\Users\username\Documents\BeamNG.drive\levels\myMap\art\shapes\material.cs" and the File looks like this: Code: singleton Material(skid_grassB_mid) { mapTo = "grassB_mid"; colorMap[0] = "grassB_mid"; translucentBlendOp = "None"; groundType = "grass"; }; singleton Material(skid_grassB) { mapTo = "grassB"; colorMap[0] = "grassB"; translucentBlendOp = "None"; groundType = "grass"; }; This Texture is on a Mesh that has only this Texture. What i have maked wrong?
Please upload a fully-functional demo of the problem. Something I can drop in my /mods/ folder. EDIT: The files from the tutorial work fine for me. Are you able to get those to work for you?