*downloads mod* (while in a discord call) *puts mod into game* *opens map in game* *crashes and screams at friend* Moral of the story, Don't try to open this map on a shit PC
@youbick YT I made this Lite version which uses the blurry original GTA 3 textures, but the map should use about half the GPU memory. Maybe it'll work for you? If it still crashes, maybe there's a different cause for it? The map shouldn't be very demanding. From what people said it should run smoother than most official maps.
I installed this, but the map doesn't seem to be showing up for me. Someone help me please. Edit: Never mind, I got it to show up.
*says in a small voice* GTAV? Great map tho! amazing job. I play on this every day and enjoy every second!
Thanks. But no GTA V. Different engine, different model formats, different map formats, different texture formats etc. Literally impossible with the tools I used for this port. Also Take two probably wouldn't be happy. They don't care about the old GTAs but anything on the RAGE engine is risky. (Based on true historical events) I'm planning to port NFSU2. There's a guy working on tools to work with the old NFS games' maps, but he's taking his sweet time to release the toolkit.
If you're gonna port the NFSMW map, why not just go for the NFS World map, since it combines the MW and Carbon maps and links them together?
no. I want just rockport. I have a REAL M3 GTR mod and I want just rockport. but NFS World is a good idea tho
You can port anything you want guys. If and when the NFS toolkit comes out it should hopefully be really easy to just export map segments as obj or something. And texture extraction is already not a problem AFAIK. I'm actually afraid that it won't support the underground games, but it definitely will support MW, Carbon, World and even Pro Street. I'm old schoool unfortunately. I grew up on GTA 3's Liberty City and NFSU2's Bayview.
Probably different engine right? You can check out the guys channel or blog to see what he's working on. This is for the EA Black Box era and the engine used for their NFS games, excluding The Run which was apparently on Frostbite, and I'm not sure what engine Hot Pursuit 2 ran on. I'm seeing mainly MW, Carbon, Pro Street and World.
https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2 according to the Wikipedia article, Hot Pursuit 2 was a block box developed game. and the numbered series were made by EA Vancouver and EA Seattle
LCS>3 because motorcycles. Also are there any differences between the LCS map and the 3 map other than the bridges?
Yeah loads. I ported the dirt track near Portland safehouse, the Fort Staunton area is completely different, there's extra subway tunnels, the Shoreside Vale Tunnel is extended a little bit, so on and so on. I haven't played LCS all the way through so I'm sure I haven't seen all of it.
if you do, i recommend the mobile port. the psp and ps2 versions run like if the CPU of these consolles had 2 drunk hamsters that ran on the same wheel one agsinst the other
Yeah. I played Re: Liberty City Stories for a few minutes and that probably looks and plays the best of all versions I tried, by far. It's still work in progress though.
Oh yes, this bring back memories, GTA3 was then hottest new thing and actually last of the good ones, GTA IV was pretty bad downfall of the series and GTA V is not even that much for me. 12 AI cars with max graphics and I have pretty solid 60fps, shame that cops can't do chasing at all in BeamNG, only head on ramming, but map is still is lot of fun with Moonhawk and gamepad. Really well done port in my opinion, has already brought hours of fun for me at least!
Glad you like it. It might not look like it but it took a lot of effort to get it to this stage. I wish someone was capable enough to port VC and SA, I just don't have the time and energy to do those as well. I think it's admirable how many things they nailed on the first try in GTA 3. And the scale of their first attempt at a 3D GTA game was also amazing. Not to mention 32MB of RAM and a DVD reading speeds.