GTA 3 Liberty City [Removed]

Discussion in 'Terrains, Levels, Maps' started by swift502, Jun 14, 2019.

  1. mhegai

    mhegai
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    JUST A REMINDER...
     
  2. carsmin

    carsmin
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    hey,
    the map is so big.
    it will be laggy and hard to make it
     
  3. bob.blunderton

    bob.blunderton
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    Someone a while back (two to three years ago) made a port of the airport section/area of GTA IV liberty city. It was only the airport and whatever LOD models of the city were visible around it. It wasn't the largest section of the map for sure, just the airport and some of the immediate vicinity like the highway and such. I don't even remember if it had AI, but someone ported a section of it into this game. It was pretty nice but you also must understand that it takes a lot of work customizing the collision meshes so they do not munch on vehicles, especially curbs, fences, guide rails, some building details, light posts/signs, and the like.
    The collision system for BeamNG runs at 2000hz (hz = times per second), the collision system for GTA V (not IV, V) runs at 20hz, so by comparison, Beamng runs 100x more computation cycles per second, on many many times more node/beam points than GTA V - and GTA IV was simpler / less advanced than V obviously. So basically, what I am saying here, is it can be a lot more than just 'drag and drop a model from one game to the other, and add textures / texture entry scripts in'.
    I am sure you can find the old map from 2017~2018 or so around on this forum somewhere. I think it was Liberty City Airport or something like that.
    I might even have it on an old drive somewhere, or on the old computer in a mods folder, but I can't promise anything.
     
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  4. mhegai

    mhegai
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    ok...
     
  5. bob.blunderton

    bob.blunderton
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    Tried looking for it on the forum. It got DMCA'ed and hence taken down.
    It was Francias international airport.
     
  6. carsmin

    carsmin
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    yeah theres the thread.The dl is deleted
     
  7. kicars7

    kicars7
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    To just add one more thing, it didn't have AI support but YBR made a video on it in July 27th, 2015 so here's a link. .
     
  8. loba04

    loba04
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    Take Two
    gets pissy even for cars, ever wondered why even other games with mod support don't get gta car mods...
     
  9. DaddelZeit

    DaddelZeit
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    Very nice!
     
  10. Q C.

    Q C.
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    Ok thanks!
     
  11. Camera2004

    Camera2004
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    It seems like these guard rails are invisible. Was this intentional? 20201008_200245.jpg 20201008_200254.jpg
     
  12. Toddolius

    Toddolius
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    Don't think he configured this texture to be double-sided
    Also, did you know you can use Printscreen to take screenshots?
     
  13. Camera2004

    Camera2004
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    Cant cuz ip address banned on my pc. I used my phone's mobile data to upload.
     
  14. swift502

    swift502
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    @Camera2004 @Toddolius
    Yeah exactly, all double sided materials need to be manually marked as "double sided". There was a lot, so I missed a few.
    Forgive me if I don't fix this right away, It's been some time since I touched this mod, and don't even have BeamNG installed anymore.
     
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  15. King0uf

    King0uf
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    unfortunately textures do not work on version 0.21 :(
     
  16. geobeck

    geobeck
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    I just found this map a few days ago, and I've already had fun driving all around it.

    I mean, really, around it.

    Here's a video of my Liberty City adventure:

     
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  17. DeathCore

    DeathCore
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    I wonder if there is someone working on something like this but with Vice City.
     
  18. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    • Like Like x 1
  19. DeathCore

    DeathCore
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  20. rtthvi66

    rtthvi66
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    could you do the pilotwings littlestates map next? I would like to drive from ny to sf in beamng with a bunch of not so smart ai driving around
     
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