London from GTA London 1969 comes to BeamNG! Features the City from the original game in its entirety along with enhanced water and trees from BeamNG. Download Link: http://www.mediafire.com/file/6vi9bginda4wr94/GTA_London1969.zip Known Bugs: 1) The collisions around the fences/railings are a bit suspect at times causing the car to occasionally get stuck in them. 2) Due to how the map uses a "texture atlas" which is essentially all the textures on one texture which the map uses across the board, I don't have a way of making adjusting the grip on grass (defaults to asphalt on everything) 3) Due to the way the original game was originally made, expect the scales of certain things to be inconsistent. Credits: Rockstar Canada for originally creating the map. Ss4gogeta0 from GTA-Forums for originally converting the maps for modelling programs. Myself for getting it into BeamNG, fixing holes in some roads and adding 3D trees.
This was a game that originally used the DMA-Designed (former Rockstar) top-down 2d game-engine from the 90s when I was in Highschool. I loved bumping cars until they exploded over and over. Shunts-n-bumps stat through the roof. 2D gta was great, but I grew out of it. You could run it buttery-smooth on a Voodoo card though (GTA 1/2).
Are you still developing this even though you deleted it? Only reason I'm asking is that I done a test port a couple of days that works quite nicely in BeamNG. http://steamcommunity.com/sharedfiles/filedetails/?id=797698384 http://steamcommunity.com/sharedfiles/filedetails/?id=797698102 http://steamcommunity.com/sharedfiles/filedetails/?id=797698051 http://steamcommunity.com/sharedfiles/filedetails/?id=797697438 There's some other GTA orientated test screenshots here and some other goodies that could be making their way into BeamNG: http://steamcommunity.com/profiles/76561197970684034/screenshots/
At the moment I didn't want do GTA 2 map to BeamNG. Better will be GTA 3 but it's harder to do. So you can do it
Yes do this! I'm playing to make some GTA 3 cars in Beam once I finish a Udemy course on blender modelling, or atleast understand enough to make a good car model + jbeam.
I'll put this up for consideration once I'm done with porting the maps over from Driver 2. I'm not familiar with reconstructing GTA's Renderware maps in 3DS Max so that'll need researching first. I've seen portions of the city converted before so it must be doable. I know the GTA games on Renderware uses DFF as it's model format which I imported into 3DS Max years ago....
Right now, I'm mainly working on Chicago. I'd definitely like to get the others in. I have the other three up and running ingame but they require a lot of fixing for missing building/road/pavement parts at ground level, ramps chewing up cars due to opposing normals clashing, adding new landmark buildings where applicable, replacing 2D billboard trees with BeamNGs 3D ones due to collision problems and stuff.
Great job, a HD redone version of this map would've been great fixing fence sizing and everything. But overall great job!
You just bumped a dead thread; the last reply before yours was in May 2017. You probably didn't know that, since you are new here. Next time, please check the date of the last reply of a thread before posting a comment on said thread.