WIP GTA:San Andreas

Discussion in 'Terrains, Levels, Maps' started by Physics, Nov 24, 2025 at 5:00 AM.

  1. Physics

    Physics
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    Joined:
    Sep 2, 2013
    Messages:
    66


    Yes you read that correctly, Your childhood ported right here to BeamNG

    All roads and terrains are assing proper ground model and behaves accordingly


    All roads mapped for AI



    Experimental working Pay 'n' Spray


    Animated models


    Animated lights

    What needs to be done

    Add streetlights, Traffic lights and refine AI paths
    Add LODs and optimize mesh for performance
    Fix textures and animations etc.

    I will try release a beta version very soon now!
     
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  2. passengerpigeon

    passengerpigeon
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    Joined:
    Jan 22, 2017
    Messages:
    345
    Please code the lights to turn off during the daytime; neither of the existing GTA ports do this and this tanks the framerate.
     
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