Solved H Series tail lights problem

Discussion in 'Mod Support' started by Raph54, Apr 22, 2019.

  1. Raph54

    Raph54
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    Joined:
    Dec 22, 2016
    Messages:
    31
    Hi, i've got a small problem with my H-Series reskin, i'm actually making a GIGN skin for the H-Series with the ambulance box and i find the orange / red flashers of the box aren't looking good with the blue lightbar so i tried to turn the lights blue and i did it... but i actually turned the tail lights blue too and i can't fix this problem. Can anyone here help me ? The "materials" file is attached.



    Thanks already.
     

    Attached Files:

  2. thomatoes50

    thomatoes50
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    BeamNG Team

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    Jan 31, 2013
    Messages:
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    this happen because the lights use the same uv on the texture
    You would need to create a modified mesh with uv offset to the second column where you change the color of the texture to blue and keep the left one unmodified
     
  3. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Or duplicate the models of the lights that you want to change, create a new material with your blue lights texture and apply that material to the duplicated lights that you've made. Just remember to change the name of the models once you duplicate them so they don't overwrite the in game ones. Then you just make them a separate part in the .jbeam files and you have selectable blue or red lights.
     
  4. Raph54

    Raph54
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    Dec 22, 2016
    Messages:
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    Ok i will try this
    --- Post updated ---
    Problem solved ! Thank's everyone !

     
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