I have to say I don't like the handbrake in automatic cars, I want it to completely stop the rear wheels, so I changed a line of code to do it, if you are interested: 1. Go to: BeamNG\BeamNG-DRIVE-0.3\lua\vehicle 2. Open drivetrain.lua with a text editor 3. Find this line of code: w.brakingTorque = w.brakingTorque + wd.parkingTorque * input.parkingbrake 4. Increase the size of the value, mine looks like this: w.brakingTorque = w.brakingTorque + 1000 + wd.parkingTorque * input.parkingbrake Drifting feels much better now and the cars don't move at all when they are stopped and with the handbrake on.
thats cool i had a suggestion of being able to turn handbrake from and on/off switch.... its very annoying, double pressing, does this do that
I think that I can change the code a bit to have both kinds of handbrakes. When you're in automatic you have the parking brake, and when you're in manual you have the handbrake that locks the wheels.
You can edit that in the inputmap. Change parkingbrake_toggle to parkingbrake and it will only be on if you are pressing the button.
Im sorry, this feels like a dumb question, how do i edit the inputmap? Edit: Nvm i found it "To edit mappings go to: \scripts\client\inputmap"
I slightly changed the code, now it works much better. There's a huge difference. With the default settings the cars seem to never stop, while with this they won't move with the handbrake on.
You are right. you only need to leave the h/b permanently on if you are parking. and how likely are we to do that?