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Solved Hatch skin not showing up

Discussion in 'Mod Support' started by NistingurA, Apr 17, 2017.

  1. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
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    Greetings,

    I have been working on a small skin for the Covet recently. I finished it, but cant get it to work.
    Help would be appreciated :)
     

    Attached Files:

  2. EruptionTyphlosion

    EruptionTyphlosion
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    What happens when you try to use it?
     
  3. NistingurA

    NistingurA
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    Nothing really, The car does show up and it dosent crash the game and I can choose the skin inside the part selector but it dosent work on the car ( Car still works)
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    It's an error in the Jbeam. Could you send me the Jbeam?
    --- Post updated ---
    Is there a no texture? If so, it's the Materials.cs
     
  5. Ytrewq

    Ytrewq
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    Take a look at line 4 in Materials.cs. The path is "vehicles/hatch/hatch_skin_turboie.dds", but it should be
    "vehicles/hatch/skin_turboie/hatch_skin_turboie.dds".
    In jbeam file, line 9, "GlobalSkin" is "Turbo". It should be "turboie".
     
  6. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    I haven't tried it, but found a problem already:

    Wrong path in the materials.cs:


    And the globalskin does not match:


    EDIT:
     
  7. EruptionTyphlosion

    EruptionTyphlosion
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    Exactly what happened to me when I made my first skin. Always remember to use the right name for the skin! :)
     
  8. NistingurA

    NistingurA
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    Ye it worked! Thx everyone :)
     
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