Having an issue with my newly created mod

Discussion in 'Content Creation' started by Bob1347, Dec 23, 2024.

  1. Bob1347

    Bob1347
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    Joined:
    Dec 23, 2024
    Messages:
    2
    Hi guys,

    I'm new to the BeamNG and most importantly very new in 3d design and mod creating. basically, this is the first time i'm trying to create a mod and i used youtube videos and documentation to learn how to do it. Anyhow, I built this mod "Car Shredder" which still need to be completed but at this stage I want to test it but it seems something is wrong. I can see it in my vehicles section but when I spawn nothing happens, when I go to world editor I can see the vehicle symbol is there but the actual mod is hidden. when I look at the beamng log i can see errors complaining about the Class. can someone here look at this mode and explain to me what is wrong. I built this with blender which again I'm very newbie and beginner with the tool.

    Thanks guys.
     

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  2. Bob1347

    Bob1347
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    Joined:
    Dec 23, 2024
    Messages:
    2
    any thoughts for this issue? thanks alot.
     
  3. SineMatic

    SineMatic
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    Joined:
    Nov 17, 2022
    Messages:
    60
    1. There must be a part name before the "information" block
    2. The "rotator" section is wrong
    3. Too few nodes to display the flexbody, need at least three

    Try copying and researching the code from the large_spinner_quad.jbeam (path: BeamNG.drive\content\vehicles\large_spinner.zip) and other files. You may tweak some values to see what is changing in the game
     
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