[Help] Assigning material/groundmodel to a shape or meshroad

Discussion in 'Content Creation' started by matt021xe, Apr 6, 2021.

  1. matt021xe

    matt021xe
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    Joined:
    Jul 8, 2013
    Messages:
    21
    I'm trying to make a surface (a meshroad, shape, or terrainblock, doesn't matter) in gridmap with the asphalt_prepped groundmodel for testing drag congifs on. Every similar tutorial or thread I find seems to be step(s) above my level of knowledge on the topic. I'm familiar with creating objects in the map editor, I just want to assign them an existing groundmodel. I feel like this is actually fairly easy, but I'm clearly missing something.

    Before someone mentions the repo mod for changing static friction of surfaces, I know. I have it. It works half the time and I'd rather not depend on mods for something that can easily be accomplished in-game and with the editor.

    Thanks in advance
     
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