Help me! My selfmade mod car is glitching.

Discussion in 'Content Creation' started by lucky4luuk, Dec 27, 2014.

  1. lucky4luuk

    lucky4luuk
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    Help me! My mod car is glitching.
    It worked before but when I tried to add parts, it failed. So I brought everything back to normal (I thought :D).
    .zip and screenshots included. In the second screenshot you can see there is no texture for the hood, while the whole car is in 1 model with 1 jbeam and 1 texture. It's because the beams from the hood just fall down till they hit the ground. How are they not connected???

    --Lucky4Luuk
     

    Attached Files:

    #1 lucky4luuk, Dec 27, 2014
    Last edited: Dec 29, 2014
  2. ryakra

    ryakra
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    in the .dae your origin is not at 0,0,0
    Capture.PNG
     
  3. lucky4luuk

    lucky4luuk
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    How can I fix that? Because when I spawn in the car, it is alright (except the hood of the car)
     
  4. Goosah

    Goosah
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  5. lucky4luuk

    lucky4luuk
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    Already searched in it, but for some reason it was working, but now it doesn't.
     
  6. lucky4luuk

    lucky4luuk
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    Is it because I tried to create a separated part for the hood (although I restored everything)?
     
  7. lucky4luuk

    lucky4luuk
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    I'll try to re-export it and also re-read the tutorial (again). Thanks to all of you for your help.

    -- Lucky4Luuk
     
  8. SixSixSevenSeven

    SixSixSevenSeven
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    Did that require 3 posts in a row?



    Anyway. Reset transformations.
     
  9. lucky4luuk

    lucky4luuk
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    O thx, sorry about the 3 posts, because I was typing this on my phone. Sorry [emoji1]!
    But how can I fix the hood? Now I resetted my model's transformation/position, the whole hood is texture-less, I also deleted the second material in blender named Custom1_hood.

    --Lucky4Luuk
     

    Attached Files:

    • Beamng Drive Forum my car is not working #2.png
    #9 lucky4luuk, Dec 29, 2014
    Last edited: Dec 29, 2014
  10. Goosah

    Goosah
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    If the texture is missing the object should be orange with "no texture" text on it. Either that or just a plain diffuse color that you assigned in Blender. BeamNG exp build is a bit messed up, you have to close the game, delete the cache, then restart in order for it to reload textures.

    BUT, since your hood is straight up missing, I think the mesh itself is not showing up.

    This might be because you didn't assign it properly to the nodes.

    Or maybe you aren't actually exporting it. Try importing the .dae that you exported to see if the hood is present.

    Both the hood and body should have the same origin at 0 0 0 with transforms reset.
     
  11. lucky4luuk

    lucky4luuk
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    I edited my post, because it does show up, but its not connected and falls down trough the model on the ground. Also, I resetted everything from the .blend file to 0,0,0 and re-eported my JBeam and .dae. That didn't make any difference, I even added some more beams. For more pics, just ask.

    --Lucky4Luuk
     
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