WIP Help needed editing materials for a new skin

Discussion in 'Content Creation' started by Krolfox, May 30, 2025 at 10:29 AM.

  1. Krolfox

    Krolfox
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    Joined:
    Jun 17, 2013
    Messages:
    62
    Hey guys, sorry for the rather basic question. After 10 years of playing, I wanted to start creating my own little mods to test myself.

    My first project is a custom skin for the KLJP Ibishu BX Rallycourse. It's mostly working as intended, but for some reason the inside of the trunk and tailgate are coded to color slider 2, which they shouldn't be. The rest of the body and chassis is unaffected.

    I have double checked Layer 1 in the material editor against the vanilla BX and the KLJP Rallycourse with and without a skin applied and it all seems to be configured correctly.
    The Opacity Map is the same as on all other skin materials.

    I've also tried creating several .materials.json files either based on the vanilla files or the base files for KLJP, without any difference.

    The effect also applies when I'm manually changing the color map path of the KLJP Skin to my custom color map. Maybe I'm formatting my .png incorrectly?


    Edit to add: My color map is behaving the same whether the skin is applied to the vanilla unibody or the modded early unibody from KLJP


    Does anyone have an idea where this issue could be coming from? Any help is greatly appreciated.
     
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