Solved Help needed with files

Discussion in 'Mod Support' started by sky-man-dan, May 10, 2020.

  1. sky-man-dan

    sky-man-dan
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    Joined:
    Jul 19, 2016
    Messages:
    23
    Hello everyone.

    So I am trying to create a mod for the dryvan trailer, but I need to adjust all the node weights and beam values, no problem with any of that.

    The problem is when I put the mod into the mod folder it replaces the trailer base so all the node and beam values also change for the original dryvan trailer.

    I need it to be separate, so it is in the dryvan selection, but on it's own.

    I have been working on this for many hours, but just cant understand what is going on.

    I copied the dryvan.jbeam from the main game folder to use for my mod, I then changed the name in the dryvan.jbeam folder from "dryvan_base" to "my_mod name_dryvan.

    My mod showes up in dryvan vehicle section and works but when I spawn the original dryvan trailer it is using my adjusted node and beam values also. :confused:

    If I put the mod in as a stand alone vehicle, it is then separate from the dryvan and the original dryvan is fine, but then my mod wont show any skins or parts. Unless i copy the whole dryvan folder, and put it with my mod.

    I hope this makes sense.

    Thank you anyone who takes the time to read this, I would really appreciate any help.
     
  2. i.want.to.mod

    i.want.to.mod
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    Joined:
    Jul 11, 2019
    Messages:
    195
    what you may need to do is change the info.json name. if you have done that, you need to change the flexbody names.
     
    • Agree Agree x 1
  3. sky-man-dan

    sky-man-dan
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    Joined:
    Jul 19, 2016
    Messages:
    23
    Thank you, it was sort of that. I had to edit the file names in blender too.
     
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