(HELP) PBR terrain squares

Discussion in 'Content Creation' started by SuperAgentAlex, Jan 10, 2023.

  1. SuperAgentAlex

    SuperAgentAlex
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    563
    20230109174233_1.jpg
    It's probably related to how I've done the conversion since... ummm...
    upload_2023-1-9_18-30-4.png
    yeah this might not be ideal
    I will put macros and details in eventually tho
    --- Post updated ---
    on a more positive note that's the best I've seen the sand textures looking since 0.3, gah damn
     
  2. JlnPrssnr

    JlnPrssnr
    Expand Collapse

    Joined:
    Jun 15, 2016
    Messages:
    433
    we minecraft now, boys
     
    • Like Like x 2
  3. SuperAgentAlex

    SuperAgentAlex
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    563
    true true
     
  4. SuperAgentAlex

    SuperAgentAlex
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    563
    but seriously how can I fix this
    --- Post updated ---
    please help
     
  5. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,464
    Add macro textures with correct settings as well as proper heightmaps; that's how the game calculated the blend between terrain materials.
     
  6. SuperAgentAlex

    SuperAgentAlex
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    563
    ahhh, alright
    --- Post updated ---
    how do I generate a macro map?
     
  7. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,464
    A macro map is not something that has a universal way to be generated unfortunately, you're best off looking for fitting maps included in BeamNG itself.
    In this case a look at the JRI terrain setup should do the trick :)
     
    #7 DaddelZeit, Jan 22, 2023
    Last edited: Jan 22, 2023
    • Like Like x 1
  8. SuperAgentAlex

    SuperAgentAlex
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    563
    alright!
    --- Post updated ---
    I have to have done something wrong...
    20230122120441_1.jpg
    --- Post updated ---
    I just ripped the macros straight out of JRI, probably a mistake because it didn't solve my problem.
     
  9. JoshCo2

    JoshCo2
    Expand Collapse

    Joined:
    May 21, 2016
    Messages:
    22
    Your base mapping scale should be the same size as your terrain map--2048, or 4096. Also, I've noticed that the roughness map affects the edges of the terrain creating more of a ragged edge than without it. I'm still learning but hope that helps.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice