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Help! SRW-S1 Steering Wheel.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Kveldulf, Feb 17, 2014.

  1. Kveldulf

    Kveldulf
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    Joined:
    Feb 16, 2014
    Messages:
    4
    Hello!

    I need help getting SRW-S1 wheel to work. So far I understand that to begin configuring your own controller you need to find some lines from torque3d.log file. But for some reason game wont even show that the wheel has been plugged in. It says in the text file that no joysticks or gamepads have been detected, but the wheel shows up under the list of usb game controllers. How can i get the game to recognize the wheel so i can try to create my own inputmap?

    Also for some reason i cant open the console with tilde key?

    Any help is greatly appreceated!


    - - - Updated - - -

    The game has now recognized my wheel but it and says the following..

    *** unknown0 ***
    17.703666| (unbinding...)
    17.703701| *** unbinding failed!
    17.703742| - Product Name: SRW-S1
    17.703773| - Product ID: 1410
    17.703805| - Vendor ID: 1038
    17.703836| - GUID: {14101038-0000-0000-0000-504944564944}
    17.703892| - 21 objects: xaxis (axis), slider (axis), rzaxis (axis), button0 (button), button1 (button), button2 (button), button3 (button), button4 (button), button5 (button), button6 (button), button7 (button), button8 (button), button9 (button), button10 (button), button11 (button), button12 (button), button13 (button), button14 (button), button15 (button), button16 (button)
    17.703978| - trying to load keyboard mapping: scripts/client/inputmaps/custom/keyboard.inputmap.cs - file not existing
    17.704340| - trying to load mapping via VendorID/ProductID: scripts/client/inputmaps/custom/14101038.inputmap.cs - SUCCESSFUL
    17.704422| - trying to load keyboard mapping: vehicles/pickup/inputmaps/keyboard.inputmap.cs - file not existing
    17.704494| - trying to load mapping via VendorID/ProductID: vehicles/pickup/inputmaps/14101038.inputmap.cs - file not existing
    17.704557| - trying to load mapping via name: vehicles/pickup/inputmaps/srws1.inputmap.cs - file not existing
    17.704596| *** loading input map DONE ***


    I have tried making my own inputmap following some of the tutorials but i cant get it to work. It does not show up on controls debug either. (pressing k three times) Im not sure what kind of imput map to use as a template because the wheel has no Y axis. The axis for steering is
    X- for left and X+ for right. But i guess it does not matter as none of the buttons on the wheel work even when they are in inputmap. Maybe the cause of the problem is that the wheel shows up as unknown0?
     
  2. smokyburnout

    smokyburnout
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    Joined:
    Jun 25, 2014
    Messages:
    1
    I got one of these wheels last week and got as far as plugging the GUID into an inputmap template before getting confused and giving up. I felt like trying again after the update, so I downloaded Pinnacle Game Profiler, got that program to recognize the steering and throttle inputs, and then used Xbox Controller Emulation to get it to control BeamNG. It worked, but the inputs were on/off like keyboard buttons. Then i noticed PGP was only free for 3 weeks, so I figured I might as well open up the inputmap and the tutorial and stare at it until I figured out where I'm supposed to put things. The result is... an inputmap that gets BeamNG to recognize the SRW-S1 like it's three of your arrow keys on your keyboard (still doesn't recognize braking, weird). It's at least more comfortable than using arrow keys, and maybe someone who knows what they're looking at can see where the inputmap can be made better?
     

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