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Help! Textures of Pessima DOHC engine...

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by MarkosRuiz, Dec 11, 2017.

  1. MarkosRuiz

    MarkosRuiz
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    Joined:
    Oct 28, 2017
    Messages:
    349
    Hello guys! I'm doing a swapping the Pessima DOHC Engine into another car and now I have the engine fitted into the car with everything working but...

    I created a folder into the car folder named B18C4, I put there the materials.cs from the pessima.rar/zip but the engine doesn't have textures yet...

    Do I miss something?


    I did a failed engine swap before (thermals didn't work) but this time they do, the only problem is that the textures are missing, and in the failed swap I did the same and they worked...

    Check the @AdamB i6 200bx mod, he also creates a folder with the materials.cs inside the car folder...

    (BTW, thanks a lot @AdamB you helped me a lot unintentionally xD I followed your mod.zip structure, and the .jbeam helped me a lot for understanding how do flexbodies work)
     
    #1 MarkosRuiz, Dec 11, 2017
    Last edited: Dec 11, 2017
  2. SandwichesANDmilk

    SandwichesANDmilk
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    btw its DOHC not DOCH
     
  3. AdamB

    AdamB
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    No problem :)
     
    • Like Like x 2
  4. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
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    Check the console for errors (press the ` key in game,) and see if you can track the issue from there.
     
  5. MarkosRuiz

    MarkosRuiz
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    Oct 28, 2017
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    LoL how can I fail there xDDDD I know, I know, but when I type fast with the keyboard this happens xD
    --- Post updated ---
    I'll try now...
    --- Post updated ---
    Thanks! I took a look at the console and I saw that Blender automatically changed the material name from pessima_engine and pessima to pessima_engine_001 and pessima_001.
     
  6. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Aug 29, 2015
    Messages:
    1,548
    Yup, you have to change it to pessima_engine and it should work fine.
     
    • Agree Agree x 1
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