Experimental Help to customize the vehicle's Windshield or HUD

Discussion in 'User Interface Apps' started by -Wan-, Jul 22, 2024.

  1. -Wan-

    -Wan-
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    Jul 22, 2024
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    Guys, I need to develop a simulator that creates visualization on the vehicle windshield display and I need to know, is it possible to do this using BeamNG? For example, is there a hole in the road and you notice it on your windshield?

    ** It's my first thread if I did something wrong... sorry :)
     
  2. Musicman27

    Musicman27
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    I'm not sure if that's possible, but it would take a LOT of programming and some innovation for that. I don't think any mods have added an actual HUD system, let alone what your asking.

    I'm not a modder though, so maybe someone else can actually help instead of just blabbering like me :p
     
  3. Barbent Servo GT

    Barbent Servo GT
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    The basic thing you need would be a html based material (like the vanilla onboard navi uses and also the brakeGlow mod uses a html material). You would send your data via lua mostly like you would send data to a website then. Unfortunately I don't know how exactly this has to be done but you could reverse engeneer the navi or take a look in some Mercedes S-Class mods from modland. There I saw a head up display (on the windsheeld). Idk if this one is actually working. Hope that helps a bit.
     
  4. bgrunwald

    bgrunwald
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    I don't know a single thing about modding, but there is a 2024 Mercedes AMG GT63 mod somewhere out there that does have a functional HUD, I can't remember if it ever made it to the forums or if i found it on some discord server, but that might steer you in the right direction
     
    • Agree Agree x 1
  5. Musicman27

    Musicman27
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    I suppose you could have a floating texture as a HUD... actually that could work pretty well! You would just have to figure out how to do the UI in floating textures to make it work.
     
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