Help with UVmap dae textures for new vehicle

Discussion in 'Content Creation' started by triumph1200, Sep 26, 2019.

  1. triumph1200

    triumph1200
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    Joined:
    Sep 7, 2019
    Messages:
    39
    Hi,

    I am trying to follow the BeamNG tutorial "Introduction to Vehicle Creation". It uses Blender 2.7 and I am using 2.8.
    I created the vehicle "Tug" and imported the following files to BeanNG from Blender 2.8:
    tug.jbeam
    tug.png
    tug.dae
    material.cs

    When I remove the lines from tug.jbeam:

    Code:
    flexbodies": [
            ["mesh", "[group]:", "nonFlexMaterials"],
            ["tug", ["tug"]],
        ],
    The frame renders as just beam and nodes with no issues (image 1).

    When I apply the lines back to the tug.jbeam file part of the shell collapses and it is now black/brown and (image 2) looks nothing like the tug.png UVmap. The vehicle has also sunk into the ground and moved forward several feet.

    I assume that this has something to do with the .dae file but have seen nothing in the documentation that explains the relationship between the .dae file and the png image or even a .dds image.

    The tutorial seems to work fine for others so I was wondering if this was a Blender 2.8 issue or are the instructions outdated.

    Any help greatly appreciated.
     

    Attached Files:

    • tug_frame.jpg
    • tug_shell.jpg
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