HIGH CRIME: A BeamNG Movie

Discussion in 'Videos, Screenshots and other Artwork' started by Nova70_Guy, Mar 6, 2023.

  1. Nova70_Guy

    Nova70_Guy
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    In the aftermath of a car bombing in Belasco City, a perpetrator is apprehended and placed in a police convoy for transport to a Maximum Security facility in Johnson Valley. Along the way, however, are miles of barren desert highway and criminal accomplices who will stop at nothing to free the highly guarded prisoner.

    Please share your thoughts, thanks for looking!


     
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  2. bussin.buses

    bussin.buses
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    Very cool, though it would be improved if there were less explosions, since there are explosions every time a vehicle crashes, which is extremely unlikely.
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    Also, remove the stretcher from the SWAT van
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    Also, in real life there would be more police. But it’s a really cool movie!
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    The semi at the end wouldn’t have flown either. Too many explosions and disintegrations. Still really nice!
     
  3. Nova70_Guy

    Nova70_Guy
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    You're very observant, thanks for watching :)
    I will say that my computer cannot currently handle much "more police", unfortunately. As for the explosions, I opted for the extra pizazz to keep people interested.
     
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  4. bussin.buses

    bussin.buses
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    Okay, that makes sense. You’re really skilled!
     
  5. Mikah 01

    Mikah 01
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    It's cool, is the movie style inspired by F&F ?



    Although, there are some things that doesen't make sense :


    Blowing up a hospital hall at the start seems rather weird because there no reason for that


    At ~8:37 , the cop flying wasn't so real-ish , would've worked if it was a ram plow


    Why keeping loads of boxes when you Can have 1 box and the rest explosive ?


    Other than that, the movie's end was unexpected because unlike other's , the cop actually had the "last word"
     
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  6. Nova70_Guy

    Nova70_Guy
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    Thanks for watching! Sorry for the late reply.

    I'd say the video is more inspired by Sicario and similar movies. Overall less over-the-top than most of the "Seconds from Disaster" Beam vids out there.

    The hospital car bomb scene was just a way to establish that character as an indiscriminate terrorist threat, I thought that location was an obvious way to convey that.

    100% realism wasn't really the priority, which is why the Bastion and others were flipped for dramatic effect. It wouldn't be as interesting to viewers if every single takedown was a realistic pit maneuver.

    As for the boxes, having one box for each explosive was just an easier way to depict it given that I didn't have an explosive/bomb prop.

    Thanks for the reply :)
     
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