Honda Civic EG6

Discussion in 'Community Mods - Archived' started by Spooke, Aug 5, 2013.

  1. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Working on a Honda Civic EG6 - trying to make this smoother and using less vertices that my S13..


    (imported from here)

    - - - Updated - - -

    Small update..


    (imported from here)
     
  2. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    884
    First:p Grate start on it. Will be a grate to smash.
     
  3. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Hehe thanks..

    Another update - Can anyone tell me why when I add smoothing the windows go round? How can I fix that?


    (imported from here)


    (imported from here)
     
  4. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    Think of smoothing the windows as smoothing a box

    A box gets rounded edges, windows also get rounded edges and the vertices come inward.

    Looks good so far :)
     
  5. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Right yeah I get you, thanks!

    So if I add more vertices around the windows it should help?
     
  6. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,696
    That'll just add useless vertices to the window area and it will be even rounder :p

    Best thing is not to smooth it at all, that is a last step that can be done manually
     
  7. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Hehe right :)

    When making the underbody, engine and interior - should they be on seperate layers? or objects?
     
  8. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    I wouldn't recommend that method of smoothing because, well, that happens.

    All parts should be independent of the frame, just like a real car.
     
  9. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Hah right :)

    Yeah I know, I read that you should build it in one piece first - the body - and then make each panel separate pieces? Will give it ago soon.

    - - - Updated - - -


    (imported from here)


    (imported from here)

    Not entirely sure how I should do the headlights and rear lights? Door handles, wing mirrors etc..
     
  10. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Managed to get it to smooth nicely..


    (imported from here)
     
  11. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    579
    Channeling gabester here, but you need some curvature on those window pillars.

    (imported from here)

    You can see the real EG6 doesn't have straight pillars, they have a slight arch to them, basically kind of "pulled out" towards the middle. You might want to do that before modelling anything that might rely on the pillars.
     
  12. Mitki4a

    Mitki4a
    Expand Collapse

    Joined:
    Jul 29, 2013
    Messages:
    254
    I have seen gabester telling that if you are going to put the car ingame you shouldn't use Subdivision Surface
    Make it "Smooth" and then add Edge Split modifier:)
     
  13. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    I've added a slight bow to it now, thanks for pointing it out :)

    Oh right, I have no idea how to use Edge Split though lol.. any good tutorials?
     
    • Agree Agree x 1
  14. TheRealPhil

    TheRealPhil
    Expand Collapse

    Joined:
    Nov 29, 2012
    Messages:
    127
    OMG thanks for that project , the game definetly need a civc to crash^^( i count the covet as something subaru justy like , to small for a civic)
    Have you allready thought about available engine options? i'd like to see a K20 in it;)
     
  15. Mitki4a

    Mitki4a
    Expand Collapse

    Joined:
    Jul 29, 2013
    Messages:
    254
    Oh right, I have no idea how to use Edge Split though lol.. any good tutorials?[/QUOTE]

    There is nothing difficult.Just select the whole mesh in Object mode and go on the left and select "Smooth" next to "Flat".Then stay in Object mode and add modifier "Edge Split" to 45 degrees.Done:)
    P.S
    Don't forget to delete the Subsurf first:p
     
    #15 Mitki4a, Aug 5, 2013
    Last edited: Aug 5, 2013
  16. Spooke

    Spooke
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    14
    Of course! Once I understand how to get it in game I will make every plausible engine for it.

    There is nothing difficult.Just select the whole mesh in Object mode and go on the left and select "Smooth" next to "Flat".Then stay in Object mode and add modifier "Edge Split" to 45 degrees.Done:)
    P.S
    Don't forget to delete the Subsurf first:p[/QUOTE]

    Haha I see, it has made it look smooth - but some of the edges are still very sharp, I guess I will have to manually smooth them?

    Thanks!!
     
  17. Mitki4a

    Mitki4a
    Expand Collapse

    Joined:
    Jul 29, 2013
    Messages:
    254
    You can add edge loops for the sharp bits.
    No problem:p
     
  18. mrflameboy

    mrflameboy
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    4
    Hey man, great job so far. My mom's gonna be thrilled when she sees this. :D
     
  19. Harbard

    Harbard
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    11
    Hope you'll finish this!
    Honda civic is one of my favorite car!
     
  20. Rocking_Star

    Rocking_Star
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    282
    Good work so far!
    You still have a long road ahead of you.

    I think you have it solved, but anyway, my 2 cents,
    You could start with the whole body first & towards the ending separate them into different objects (hood, front fascia, etc.). I somehow feel it easier to start with each of them separate from the beginning.
    I would recommend doing the chassis in another layer, or you could start it in the same layer & then move it to another layer, your wish. But it should be a different object in any case.
    Anyway, I'm no expert at modelling, hardly a beginner, so treat my suggestion that way :eek:
    Also, do you use blueprints? Try searching for some, it helps a ton to have a blueprint as your background. Helps you get the shape & sizes right.

    btw, Good Luck with it! :)
     
    #20 Rocking_Star, Aug 6, 2013
    Last edited: Aug 6, 2013
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice