Hello. I do this post to explain the process that I will continue with the goal of adding to Beamng my own car designs. To start, I have achieved to export my model to Collada.DAE. I made my model in Rinocheros 3D, a NURBS program, I exported it to FBX for tessellate and after open it in 3d Studio 2011. From here well, but I wanted exporting to the. DAE, but always gave me errors. I did a test by exporting a. Obj and then reopen it in 3ds and export it to. DAE, and it worked. If you plan to continue this process I think the best is to export directly NURBS 3D program to ".obj". (imported from here) Now I will follow the tutorial Nadeox1: Tutorial-Creating-your-own-vehicle to make it work with physical, this is the hard part! (imported from here)
Oh my god, it looks insane, i will also try this for my golf. and a question, that is only .dae file? So if i will export my golf as you did, i will see it ingame right?
Good luck with the n/b, this looked great in the renders and looks even better in game Great work and nice design.
Wow, that thing looks bloody brilliant! Question (oh boy): Have an approximate release date? In the meantime, keep up the great work!
Sorry boy , no release date. It is a personal project. - - - Updated - - - Sorry boy , no release date. It is a personal project.
I kinda want to suggest making windows transparent like the default vehicles or is that not possible?
A heartfelt request as follows: Please please please finish this. I would like very much to zoom this around on laguna seca