Are the horsepower ratings we see displayed in vehicle descriptions and on the dyno UI app in net or SAE?
They are net, PS is the net unit which is used in game, while Hp is SAE which is unused and we can't really know the raw horsepower. The closest you can get is by removing the exhaust and ECU which is not even possible on all engines.
Thanks man. I'm trying to compare the power of engines modeled to real ones from the 60s, including Beam modeled on engines from the 60s. What I'm saying is, if a mod based on the Chrysler street hemi isn't peaking at 425hp, that's not necessarily a problem is it?
In the files it's not crank hp but theoretical torque of a frictionless engine, and it's way different than what comes out after friction calculations.
@BravoNovemberZulu @robben896 @Agent_Y I actually have a calculator to go from theoretical horsepower to the output in BeamNG. I'll post a link here: https://www.beamng.com/threads/torque-curve-calculator.84767/ Original calculations were done by someone else who I credited, I just made it easier to work with and Americanized it.