How can I Jbeam and node?

Discussion in 'Content Creation' started by Aleferna_dls, Dec 22, 2015.

  1. Aleferna_dls

    Aleferna_dls
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    Well, I´m not the best modeling vehicles, but i´ve created some cars in blender and sketchup, so i asked me "why not?" Now i am totally lost, because i have not any idea about jbeamning and noding. Yes, i know that there is a wiki about that, but i don´t understand (i´m spanish). Thanks.
    If moderators want, can delete this post.

    Cheers
     
  2. iheartmods

    iheartmods
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    It's very hard to explain, even in English. Jbeaming requires some knowledge of physics as well; it is not easy, no es facil.
     
  3. Aleferna_dls

    Aleferna_dls
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    ok, thanks, better i don´t try it xD
     
  4. randomshortguy

    randomshortguy
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    Not really; I did some jbeaming and I don't have any sort of degree in physics.

    Use the blender jbeam export plugin to export your jbeam structure; all you have to know is how Tinkertoys work/ play a bit of Polybridge
     
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  5. Driv3r1142

    Driv3r1142
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    Your thread probably wont be deleted, but the question is one that has been asked before.
    The JBeam of a vehicle in game is pretty much the car. The mesh is just a skin for the JBeam, so that it looks presentable and you can have a visual representation of what is happening to the car when the JBeam gets damaged.

    http://wiki.beamng.com/JBeam
    This kinda explains what this is for BeamNG, but doesn't really explain how to create the JBeam.

    http://wiki.beamng.com/Example_Projects
    These are fully documented example projects for you to look at to see how everything works with the JBeam. Note that these may be slightly outdated.

    http://wiki.beamng.com/Introduction_to_Vehicle_Creation
    This should get you used to creating vehicles. Even if you think you know some of these steps, follow everything you see on this page. This is a bit outdated, and may not 100% work, but if there are any issues with it, those kind of issues you can post on the forums and get help with much easier than with this question you asked about how do you do it.

    And to argue the statements about the JBeam requiring physics knowledge, no it doesn't.
    All it takes to really learn it is a knowledge of how to put the file together, and the patience to tweak individual values until you find something that works for you.
    Sure if you are replicating a real vehicle you might need to look at real values and figure out how to translate them into the JBeam, but in your case you wont be doing this so really you are left with just figuring out what values work where once you have a basic JBeam structure for your vehicle.

    Hope this helped.
     
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  6. TommyIsTheBest

    TommyIsTheBest
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    I think if the car is decent and theirs penitential for it the devs might take a holed of your mod and put it in the game,

    So they might make the j-beam for you.

    -------------------------------------
    Español Versión:

    Creo que si el coche es decente y la de ellos penitencial para que los desarrolladores pueden tomar un refugiado de su mod y lo puso en el juego,

    Así que podría hacer que el j -beam para usted.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    never happened before
     
  8. Aleferna_dls

    Aleferna_dls
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    Thanks, but i´m not going to do it. Thank you
     
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