These graphics can no longer be reused, because they come with Torque3D and its old version has been replaced by the new ones, and there's no need to bring back outdated graphics to BeamNG (no PBR, no bloom, no motion blur, no dynamic mirrors). You can download the 0.14 on the BeamNG Steam beta branches, it has them.
I'm not talking about skins https://www.beamng.com/threads/v0-5-beamng-restored-cars.88046/ https://www.beamng.com/threads/beamng-restored-maps.88047/ Also, for some reason I thought that they were on the repo. Sorry.
Might be possible to make the game look more like older graphics by changing gamma values in display settings. Shader quality may also play a role in how new the graphics will look. Legacy maps appear to capture the looks of the older graphics. Would be useful to see how they do so. (screenshot was taken in the latest version of the game) Will try checking Thelevelinfo and skybox values to see what can help recreate older graphics. --- Post updated --- Legacy Map that I am using uses these for skybox. Code: Material = "BNG_Sky_02"; drawBottom = "1"; fogBandHeight = "0.02"; position = "83.4315 97.1792 454.998"; rotation = "1 0 0 0"; scale = "1 1 1"; Skybox is located about 100 metres above regular terrain, according to position data. Code: nearClip = "0.1"; visibleDistance = "2000"; decalBias = "0.0015"; fogColor = "0.741176 0.815686 0.92549 1"; fogDensity = "0.0035"; fogDensityOffset = "10"; fogAtmosphereHeight = "50"; canvasClearColor = "1 1 1 255"; ambientLightBlendPhase = "1"; ambientLightBlendCurve = "0 0 -1 -1"; advancedLightmapSupport = "0"; soundAmbience = "AudioAmbienceDefault"; soundDistanceModel = "Linear"; These values could be helpful for recreating older graphics. Will try using some of these values in another level to see what works and what doesn't work.