Unsolved How do i change the exhaust flames position?

Discussion in 'Mod Support' started by driversf, Mar 12, 2021.

  1. driversf

    driversf
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    I am improving a car mod in beamng, its finished but the problem is the exhaust flames dont come out of the proper exhaust model i put in the car. I need help, thanks. The exhaust however does vibrate when it shoots flames but the flames come out of the wrong place.
     

    Attached Files:

    • wrtfwfwff.png
    #1 driversf, Mar 12, 2021
    Last edited: Mar 13, 2021
  2. Agent_Y

    Agent_Y
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    Is it an Automation mod or real BeamNG? I can't tell
     
  3. jordaniwick

    jordaniwick
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  4. driversf

    driversf
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  5. Agent_Y

    Agent_Y
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    Dude you can't just download a crappy Russian mod and say that you made it bruh.
     
    • Agree Agree x 5
  6. driversf

    driversf
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    no, i meant i am trying to improve it
     
  7. Agent_Y

    Agent_Y
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    Then you should make it clear that you didn't make it, or at least credit the original author (the REAL author, not the website you downloaded it from because it's probably stolen)
     
    • Agree Agree x 3
  8. Cincinnatus

    Cincinnatus
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    Considering that the mod is probably stolen, you might not want to download it at all since it's disrespectful to the original author.
     
  9. SuperShep1

    SuperShep1
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    guys, he never said he would publicly release it.
    he may just want to make it good so he could use it for himself.
     
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  10. Cincinnatus

    Cincinnatus
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    I wasn't saying that he would publically release it. I said that it's disrespectful to the original author to download the mod.
     
    • Agree Agree x 1
  11. Agent_Y

    Agent_Y
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    That doesn't mean he can just lie that he made it
     
  12. SuperShep1

    SuperShep1
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    very true
    do we know who the og author is?
     
  13. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    english is an interesting language. he said he is making a mod, but making a mod doesn't necessarily mean he is making the CAR mod. he could be making a mod for the mod :D
     
  14. Agent_Y

    Agent_Y
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    He literally said "I am making a CAR mod"
     
  15. driversf

    driversf
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    procrash
     
  16. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    yes, like a mod for a car :p
    okay, jokes aside, he's edited it lmao
     
  17. Halcyon80

    Halcyon80
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    Just everyone stop arguing over something that REALLY doesn't matter.

    As for answering your question about exhaust flames, go into the j-beam files for the car meshes, and scroll down a bit to find labeled exhaust nodes

    Use the debug in beamng to find the names of the nodes you want the flames to shoot out of, and change the values to them.

    The first node defines the exhaust start position, and the second tells the direction it shoots.

    It might sound complicated, but that answers your question
     
  18. driversf

    driversf
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    omg thanks
     

    Attached Files:

    • OMGIDIDIT.png
  19. Halcyon80

    Halcyon80
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    No prob! glad to see it works!
     
  20. FedeGreco

    FedeGreco
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    Hi, I'm from Argentina and Google's translator helps me... I don't understand how to change the place of the flames... this is what I get in the engine.jbeam file AND I DON'T KNOW WHICH VALUES TO CHANGE... HELP!!! : // exhaust
    "instantAfterFireSound": "event:>Vehicle>Afterfire>i4_01>single",
    "sustainedAfterFireSound":
    "event:>Vehicle>Afterfire>i4_01>multi",
    "shiftAfterFireSound": "event:>Vehicle>Afterfire>i4_01>shift",
    "particulates":0.02,
    "instantAfterFireCoef": 0.5,
    "sustainedAfterFireCoef": 0.5,
    "instantAfterFireVolumeCoef": 0.8,
    "sustainedAfterFireVolumeCoef": 0.4,
    "shiftAfterFireVolumeCoef": 0.7,
     
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