How do I create a simple car

Discussion in 'Content Creation' started by supra4life, Oct 14, 2015.

  1. supra4life

    supra4life
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    i have no clue how to even start making a car. I would love to Know how is there any simple way to get started?
     
  2. burk

    burk
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    there is something like this in the wiki, it will be up soon
     
  3. KennyWah

    KennyWah
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    Truthfully, have a ton of patience. That is how you make the simplest of vehicles.

    First thing you need is a basic model for your vehicle.

    Even if it's a boxy car with wheel cutouts
     
  4. supra4life

    supra4life
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    any clue when it will be up
     
  5. KennyWah

    KennyWah
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    No, it was downed by the new forum format, no one knows when it will return sometime soon I imagine.
     
  6. Dummiesman

    Dummiesman
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  7. MadMan43

    MadMan43
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    does blender cost money
     
  8. KennyWah

    KennyWah
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    Its 100% free I don't believe there is even a sigh up form rewuired
     
  9. acynder

    acynder
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    I want to create a addon for a D-Series ┬┐Where I learn to do that?
     
  10. KennyWah

    KennyWah
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    What are you adding depending on what that is the process will very and the time allocation will be different
     
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  11. acynder

    acynder
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    I want to do a trailer
     
  12. KennyWah

    KennyWah
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    That is a little more complex, will require pretty mild modeling knowledge and moderate jbeam knowledge as suspension will be necessary unless you use the current trailer as your basis for your trailer.

    If the ladder is chosen than it will be more on the minor level of things but still you'll need to make new nodes, beams, and coltris most indefinitely.

    What type of trailer?


    A talented user could create one in less than 5hrs, I however don't have the jbeam skills to do suspension from scratch as it is really confusing [until I find the time to dive into it as I have an idea as to how to create a basic double wishbone suspension for a start, solid axle will need more time] a beginner might be looking at a little more than 10-15hrs or more, depending on how quick one can catch onto jbeam.
     
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  13. acynder

    acynder
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  14. SixSixSevenSeven

    SixSixSevenSeven
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    Except JBeam is nothing to do with C or conventional programming at all, JBeam is a markup, its data, not code. Nor is sketchup suited to BeamNG and video game modelling.
     
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  15. acynder

    acynder
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    Oh... well... I hope at least used data is not very different from using code.

    And can anyone recommend me a 3D modeling program that is easy to use?
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    Blender, blender or blender are only real choices for BeamNG. Sketchup is just awkward. There is 3ds max too but thats not free unless you can get a student copy.
     
  17. KennyWah

    KennyWah
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    As I am learning amateur programing I can confidently say the jbeam script isn't even slightly like programming other than the fact that syntax errors apply meaning one small charactor being out of place or bad spelling/formatting will create an error causing your jbeam to be unusable until you fix the error
     
  18. SixSixSevenSeven

    SixSixSevenSeven
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    I can grasp some basic C, plenty of experience with the arduino api, C#, Java, Python, ecmascript, PHP (shudders) and assembly. JBeam however, nah.
     
  19. acynder

    acynder
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    First at all. How I create a new addon from the part menu of the D-Series?
    To add my addon and start looking how it looks
     
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