Unsolved How do I define new skid and rolling sounds?

Discussion in 'Mod Support' started by Ghostyy, Apr 4, 2017.

  1. Ghostyy

    Ghostyy
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    Joined:
    Apr 1, 2017
    Messages:
    9
    Hi

    Does anyone know what needs to be defined and where to add new skid and rolling sounds into the game? I tried to do it by adding two instances to audioProfiles.cs, which used inheritance from RollingTestSound and SkidTestSound, and then making them point to different audio files than the asphalt sounds, but I keep getting this screenshotted error when I load a map. It says something about trying to index field with a nil value.

    I also tested the audio files by simply redefining the RollingTestSound and SkidTestSound instances to the gravel sounds and they work fine, which you can hear in the video below. Clearly the problem isn't due to the audio files but because I'm missing some definition somewhere, but I have no idea where even after going through a lot of the game's files. Any help would be much appreciated!



     
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