how do I fix the wheels on this car

Discussion in 'Content Creation' started by umustbeloggedintododat, Feb 15, 2021.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    I'm making this private car that's pretty much just a meshslap and the wheels are not aligned, how do I fix this
    BeamNGdriveScreenshot20210215-14542242.png
    --- Post updated ---
    shit it's even worse in the latest version, it's stuck in the ground :(
    how do I fix this?
    screenshot_2021-02-15_15-11-42.png
    somehow the car just popped back up to the ground, that is solved
     
    #1 umustbeloggedintododat, Feb 15, 2021
    Last edited: Feb 15, 2021
  2. Agent_Y

    Agent_Y
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    So it's like the front wheels are on the rear and the rear ones on the front or what? It's hard to tell what is wrong from just a screenshot without a video and without any Jbeam. I don't see a reason why such a mess would happen other than slapping the mesh on a car with a drastically different wheelbase.
     
  3. umustbeloggedintododat

    umustbeloggedintododat
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    so yeah that's what is going on? (I followed this Released - [TUTORIAL V2.0] Updated: Putting you car into BeamNG! | BeamNG) how do I move the axles
    also it's that the wheels are circling around the actual wheel like some sort of blender origin
     
  4. Agent_Y

    Agent_Y
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    Another person using that outdated 5 years old tutorial?? Come on, you should know better that the tutorial is probably extremely outdated. Could you send a video how the wheels behave or something?
     
  5. umustbeloggedintododat

    umustbeloggedintododat
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    (I did it for shits and giggles, besides, it's pretty much the only tutorial out there to make a meshslap)
     
    • Agree Agree x 1
  6. Agent_Y

    Agent_Y
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    This is not as bad as I thought, you just have to fit the Jbeam more precisely, maybe choose a different Jbeam with better fitting wheelbase. If it's just meant to be a meshslap then you can choose whatever Jbeam you want anyway.
     
  7. umustbeloggedintododat

    umustbeloggedintododat
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    ok, how do I fit it?
    --- Post updated ---
    yeah it's meant to be a meshslap, but how do I fit the wheels
     
  8. Agent_Y

    Agent_Y
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    If it wasn't a meshslap I would tell you to just move every node until it fits perfectly. But you could just use the Jbeam of a vehicle with a shorter wheelbase instead of the one you are using now. Or measure the wheelbase on the 3D model and find the in-game car that has the closest one and use it.
     
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  9. umustbeloggedintododat

    umustbeloggedintododat
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    nice idea, but I don't feel like there is gonna be any car with the wheelbase of this Hyundai.
     
  10. umustbeloggedintododat

    umustbeloggedintododat
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  11. umustbeloggedintododat

    umustbeloggedintododat
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    so.........................
     
  12. Agent_Y

    Agent_Y
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    Bruh just accept the fact that nobody on the forums will help you make a meshslap, you are supposed to figure out basic stuff like this by yourself
     
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