I'm making this private car that's pretty much just a meshslap and the wheels are not aligned, how do I fix this --- Post updated --- shit it's even worse in the latest version, it's stuck in the ground how do I fix this? somehow the car just popped back up to the ground, that is solved
So it's like the front wheels are on the rear and the rear ones on the front or what? It's hard to tell what is wrong from just a screenshot without a video and without any Jbeam. I don't see a reason why such a mess would happen other than slapping the mesh on a car with a drastically different wheelbase.
so yeah that's what is going on? (I followed this Released - [TUTORIAL V2.0] Updated: Putting you car into BeamNG! | BeamNG) how do I move the axles also it's that the wheels are circling around the actual wheel like some sort of blender origin
Another person using that outdated 5 years old tutorial?? Come on, you should know better that the tutorial is probably extremely outdated. Could you send a video how the wheels behave or something?
(I did it for shits and giggles, besides, it's pretty much the only tutorial out there to make a meshslap)
This is not as bad as I thought, you just have to fit the Jbeam more precisely, maybe choose a different Jbeam with better fitting wheelbase. If it's just meant to be a meshslap then you can choose whatever Jbeam you want anyway.
ok, how do I fit it? --- Post updated --- yeah it's meant to be a meshslap, but how do I fit the wheels
If it wasn't a meshslap I would tell you to just move every node until it fits perfectly. But you could just use the Jbeam of a vehicle with a shorter wheelbase instead of the one you are using now. Or measure the wheelbase on the 3D model and find the in-game car that has the closest one and use it.
Bruh just accept the fact that nobody on the forums will help you make a meshslap, you are supposed to figure out basic stuff like this by yourself