Unsolved How do I gain access to other wheel hubs on cars that don't support them by default

Discussion in 'Mod Support' started by Canadian_Gamer, Jun 30, 2018.

  1. Canadian_Gamer

    Canadian_Gamer
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    Joined:
    Jun 30, 2018
    Messages:
    1
    I'm messing around with the pigeon and and noticed that there is only one set of wheel available, how would i go about for example, adding the 5 bolt wheel hubs in order to use drag tires? I assume this is possible since most other vehicles can switch between different wheel hops and use wheels/tires from completely different vehicles.

    PS. I prefer to fiddle with things myself than just download a mod to solve this
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    there is still some limits to what wheels you can use on which drivetrain because of `slottype`.

    You would need a part that is declared as a Rim/wheel but would be a spacer/adapter for another wheel type


    Code:
    "pigeon_wheel_R_adapter": {
        "information":{
            "authors":"BeamNG",
            "name":"name",
            "value":10,
        }
        "slotType" : "pigeon_wheel_R",
        "slots": [
            ["type", "default", "description"]
            ["wheel_R_4","steelwheel_01a_13x5_R", "Rear Wheels", {"nodeOffset":{"x":0.26, "y":1.25, "z":0.288}}],
            ]
    }
    untested, most likely will fail/explode because it's at the wrong position
    this example load the default hatch wheel.
     
  3. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
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