As it says in the title, i'm working on a mod, and i can't figure out how to make it work with the color changer, please help?
you need this line of code: singleton Material(Paint) { mapTo = "Paint"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; diffuseMap[1] = "vehicles/common/null.dds"; specularMap[1] = "vehicles/common/null.dds"; diffuseColor[0] = "0.8 0.8 0.8 1"; diffuseColor[1] = "0.9 0.9 0.9 0.6"; specularPower[0] = "16"; specularPower[1] = "16"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "1"; alphaRef = "0"; beamngDiffuseColorSlot = 1; doubleSided = "1"; dynamicCubemap = true; instanceDiffuse[1] = true; }; Just change the name "Paint" to whatever the material name is in blender.
It's been 12 days since you posted, so you might have solved this problem already but if not then - Do you have a colour map? Typically you'd have diffuse, specular, normal, and colour. Where the colour map is on the third layer. This example is using the main.materials.json format. Although the same applies to the .cs format as well - it's just written a little differently.