i am making a boat (as you might have seen) and have no clue how to make it float. i have tried a few things but none have worked. any answers are appreciated!
This starts it: {"pressureGroup":"test"}, ________________________________________________________________ This tells the game how buoyant your object is: {"pressurePSI":"0"}, ________________________________________________________________ This finishes it: {"pressureGroup":""}, ___________________________________________________________________________________________________________________________ These go in your triangles section.
Get rid of the {"dragCoef":10}, . {"pressureGroup":""}, < this should also be at the end of your collision triangles.
ummmm... now it flies rapidly through the air... heres the .jbeam file, see if you cand find anything wrong
I'd make doubly sure that there are no gaps in the coltris, otherwise BeamNG is effectively simulating an infinitely deflating balloon. While I'm not sure if it's your problem, I've had a reasonable amount of success with using pressureGroups by creating a pyramid-shaped pressure vessel, and attaching it to my main .jbeam. This keeps your boat's shape, makes the bouyancy stable, and, with a breakgroup or two, makes the boat capable of sinking.