I've been looking at the no texture boxes on some maps I've downloaded. I notice that all the maps I've looked at for this haven't been updated for a year or so, so my wild guess is that they used textures from something that has been updated and this has broken the mod map. I got into the world editor with F11 and in the tree on the left I can hide things which makes groups of orange boxes go away so I guess that is where I need to change something, and looking at them in a inspector window on the right of the screen I *think* I need to do something with the 'material' field. I managed to turn one load of orange boxes into tall grass so I think I'm on the right track but I don't know how I did it, can't do it again, and haven't found anything I understand in the documentation. Any tips ? Thanks
Follow these steps: https://beamng.com/threads/updated-...ing-textures-caused-by-the-0-22-update.78454/ Probably the type of those textures is .png or something, so you can fix it with this tutorial. But if you want another way and this tutorial can't help you, you can simply delete the broken things and then replace them with an other thing like forest items. (If you wanna use forest tool, you can use older world editor (Ctrl + Shift + F11), working with that is so easier. If you don't know how to use forest tool just use it and after about 30 minutes you can learn that)
This only works on cars, his problem is with maps. It should be done inside the world editor but no idea how.
Why? The maps have an art folder and there are pics in that and it is possible that they are .png, so he can convert them to .dds then edit the material file in that folder. (Btw he should be smart to find in common things between cars and maps)
Good luck finding which one out of thousands of textures is broken this way, and which materials file references it... And also I doubt the maps got broken due to wrong file extension but rather because of using textures from the vanilla game that got removed in map remasters, so what usually happens.
The textures are in separate folders. For example stone, road and ... So find the broken texture takes about 20 or 30 minutes. Btw, separate folders have separate material file so if you find the broken texture, actually you found the material file too That's possible too.
That's what I'm expecting has happened. I know that one map I used to play on in spite of all the orange used-to-be-mud had that exact problem, I figured just globally replacing that texture with something current was an easy (bwahahahahaha) and obvious solution. Turns out it's a steeper learning curve than I thought