Unsolved How do I skin the dry van loading ramp?

Discussion in 'Mod Support' started by zacster95, Dec 11, 2020.

  1. zacster95

    zacster95
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    Joined:
    Jun 16, 2015
    Messages:
    57
    Im currently trying to make a skin with a custom painted loading ramp just like beamn industries but Ive been unable to do so

    singleton Material("dryvan.skin.RedlineCustomsDV")
    {
    mapTo = "dryvan.skin.RedlineCustomsDV";
    overlayMap[1] = "vehicles/dryvan/RedlineCustomsDV/dryvan_skin_RedlineCustomsDV.dds";
    diffuseMap[1] = "vehicles/dryvan/dryvan_d.dds";
    specularMap[1] = "vehicles/dryvan/dryvan_s.dds";
    normalMap[1] = "vehicles/dryvan/dryvan_n.dds";
    diffuseMap[0] = "vehicles/common/null.dds";
    specularMap[0] = "vehicles/common/null.dds";
    normalMap[0] = "vehicles/dryvan/dryvan_n.dds";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 1";
    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    castShadows = "1";
    translucent = "1";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    },
    "dryvan_ramp.skin.RedlineCustomsDV" : {
    "name" : "dryvan_ramp.skin.RedlineCustomsDV",
    "class" : "Material",
    "persistentId" : "8c64d6f3-ca9a-4e10-9105-f0bd42f41bb6",
    "Stages" : [
    {
    "colorMap" : "vehicles/common/null.dds",
    "normalMap" : "vehicles/dryvan/dryvan_ramp_n.dds",
    "pixelSpecular" : true,
    "specularMap" : "vehicles/common/null.dds",
    "specularPower" : 128,
    "useAnisotropic" : true
    },
    {
    "colorMap" : "vehicles/dryvan/dryvan_ramp_d.dds",
    "normalMap" : "vehicles/dryvan/dryvan_ramp_n.dds",
    "overlayMap" : "vehicles/dryvan/RedlineCustomsDV/dryvan_skin_RedlineCustomsDV.dds",
    "pixelSpecular" : true,
    "specularMap" : "vehicles/dryvan/dryvan_ramp_s.dds",
    "specularPower" : 32,
    "useAnisotropic" : true
    },
    {},
    {}
    ],
    "alphaRef" : 0,
    "dynamicCubemap" : true,
    "mapTo" : "dryvan_ramp.skin.RedlineCustomsDV",
    "materialTag0" : "beamng",
    "materialTag1" : "vehicle",
    "translucent" : true,
    "translucentBlendOp" : "None"
     
    #1 zacster95, Dec 11, 2020
    Last edited: Dec 11, 2020
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