Im currently trying to make a skin with a custom painted loading ramp just like beamn industries but Ive been unable to do so singleton Material("dryvan.skin.RedlineCustomsDV") { mapTo = "dryvan.skin.RedlineCustomsDV"; overlayMap[1] = "vehicles/dryvan/RedlineCustomsDV/dryvan_skin_RedlineCustomsDV.dds"; diffuseMap[1] = "vehicles/dryvan/dryvan_d.dds"; specularMap[1] = "vehicles/dryvan/dryvan_s.dds"; normalMap[1] = "vehicles/dryvan/dryvan_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/dryvan/dryvan_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; }, "dryvan_ramp.skin.RedlineCustomsDV" : { "name" : "dryvan_ramp.skin.RedlineCustomsDV", "class" : "Material", "persistentId" : "8c64d6f3-ca9a-4e10-9105-f0bd42f41bb6", "Stages" : [ { "colorMap" : "vehicles/common/null.dds", "normalMap" : "vehicles/dryvan/dryvan_ramp_n.dds", "pixelSpecular" : true, "specularMap" : "vehicles/common/null.dds", "specularPower" : 128, "useAnisotropic" : true }, { "colorMap" : "vehicles/dryvan/dryvan_ramp_d.dds", "normalMap" : "vehicles/dryvan/dryvan_ramp_n.dds", "overlayMap" : "vehicles/dryvan/RedlineCustomsDV/dryvan_skin_RedlineCustomsDV.dds", "pixelSpecular" : true, "specularMap" : "vehicles/dryvan/dryvan_ramp_s.dds", "specularPower" : 32, "useAnisotropic" : true }, {}, {} ], "alphaRef" : 0, "dynamicCubemap" : true, "mapTo" : "dryvan_ramp.skin.RedlineCustomsDV", "materialTag0" : "beamng", "materialTag1" : "vehicle", "translucent" : true, "translucentBlendOp" : "None"