Hello, I wanted to spawn a random vehicle including mods in lua. I tried using bread's random vehicle spawner but that seems to be coded in JavaScript. I want to do this for personal use. btw here is that javascript Code: angular.module('beamng.apps') .directive('randomVehicle', ['Vehicles', 'InstalledContent', '$rootScope', function (Vehicles, InstalledContent, $rootScope) { return { templateUrl: 'modules/apps/randomVehicle/template.html', replace: true, restrict: 'EA', link: function (scope, element, attrs) { Vehicles.populate(); scope.spawnNew = function recursive(randomVehicle_type) { var randomVehicle_index = Math.floor(Math.random() * (InstalledContent.vehicles[randomVehicle_type].length + 1)); var randomVehicle_object = InstalledContent.vehicles[randomVehicle_type][randomVehicle_index]; if(randomVehicle_object.Type !== 'Prop') { switch (randomVehicle_type) { case "models" : Vehicles.addToGame(randomVehicle_object.key); console.log(randomVehicle_object); $rootScope.$broadcast('Message', {msg: 'Spawned: ' +randomVehicle_object.Brand + ' ' + randomVehicle_object.Name, ttl: 15, category: 'BreadModMessage', icon:'favorite_border'}); break; case 'configs': var peter_Model = InstalledContent.vehicles.models.filter((elem) => elem.key === randomVehicle_object.model_key)[0]; Vehicles.addToGame(randomVehicle_object.model_key, randomVehicle_object.key); $rootScope.$broadcast('Message', {msg: 'Spawned: ' + randomVehicle_object.Name, ttl: 15, category: 'BreadModMessage', icon:'favorite_border'}); break; default: } } else { recursive(randomVehicle_type); } }; } }; }]);
\lua\ge\extensions\core\vehicles.lua has some interesting functions exposed in this regard. Code: -- returns array of all vehicles core_vehicles.getModelList(true) -- returns dictionary of all vehicles core_vehicles.getModelList() -- Spawn a random vehicle -- get count of all models var modelCount = #core_vehicles.getModelList(true).models -- get random index var randomIndex = math.random(1, modelCount) -- get vehicle key, used to spawn the car var vehicleKey = core_vehicles.getModelList(true).models[randomIndex].key -- spawn new vehicle,default config core_vehicles.spawnNewVehicle(vehicleKey, {}) There's also getConfigList(array:bool) to get an array/dict of all available configs.
Hmm, I might try that! Thanks! --- Post updated --- How do I run LUA into BeamNG? --- Post updated --- Help I excuted it into GE - Lua but nothing happened?