So I am trying to build tires that can carry 100+ tonnes but right now even with my mods to below files they sink into the ground with node weight values at 20,000.00. "eu_tire_R_3": { "information":{ "authors":"BeamNG", "name":"Heavy Duty Rear Tires", }, "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["tire_02a_22x10_41", ["eu_wheel_RR", "eu_tire_RR"], [], {"pos":{"x":-1.039, "y":11.00, "z":0.514}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1.32, "y":1.02, "z":1.02}}], ["tire_02a_22x10_41", ["eu_wheel_RL", "eu_tire_RL"], [], {"pos":{"x": 1.039, "y":11.00, "z":0.514}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1.32, "y":1.02, "z":1.02}}], ], "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$tirepressure_R", "range", "psi", "Wheels", 160, 0, 160, "Tire Pressure", "Relative to atmospheric pressure", {"subCategory":"Rear"}], ], "slotType" : "eu_tire_R_3", "pressureWheels": [ ["name","hubGroup","group","node1:","node2:","nodeS","nodeArm:","wheelDir"], {"enableTireLbeams":true,"disableMeshBreaking":false,"disableHubMeshBreaking":false}, {"enableTirePeripheryReinfBeams":true}, //general settings {"radius":0.533}, {"tireWidth":0.32}, {"wheelSideBeamSpring":0,"wheelSideBeamDamp":6}, {"wheelSideBeamSpringExpansion":500000,"wheelSideBeamDampExpansion":6}, {"wheelSideTransitionZone":0.0,"wheelSideBeamPrecompression":0.99}, {"wheelReinfBeamSpring":301000,"wheelReinfBeamDamp":60,"wheelReinfBeamDampCutoffHz":250}, {"wheelTreadBeamSpring":1001000,"wheelTreadBeamDamp":40,"wheelTreadBeamDampCutoffHz":250}, {"wheelPeripheryBeamSpring":1251000,"wheelPeripheryBeamDamp":10}, //deform values {"wheelSideBeamDeform":78000000,"wheelSideBeamStrength":40000000}, {"wheelReinfBeamDeform":78000000,"wheelReinfBeamStrength":8200000}, {"wheelTreadBeamDeform":78000000,"wheelTreadBeamStrength":9600000}, {"wheelPeripheryBeamDeform":75800000,"wheelPeripheryBeamStrength":17600000}, //general tire values {"nodeWeight":0.7}, {"nodeMaterial":"|NM_RUBBER","hasTire":true}, {"frictionCoef":1}, {"slidingFrictionCoef":1}, {"noLoadCoef":1.14}, {"loadSensitivitySlope":0.000006}, {"fullLoadCoef":0.25}, {"softnessCoef":0.3}, {"treadCoef":0.8}, {"triangleCollision":false}, {"pressurePSI":"$tirepressure_R"}, {"dragCoef":5}, ], },
The game freezes. Did some experimenting. //general settings {"radius":0.533}, {"tireWidth":0.32}, {"wheelSideBeamSpring":2500000,"wheelSideBeamDamp":100}, //higher wheelsidebeamspring makes it stiffer but it explodes the stiffer it gets and increasing beamdamp doesnt help {"wheelSideBeamSpringExpansion":2500000,"wheelSideBeamDampExpansion":6}, //too little and the rim slips down quickly into the tire too much above 5m and it explodes {"wheelSideTransitionZone":0.0,"wheelSideBeamPrecompression":0.99}, {"wheelReinfBeamSpring":101000,"wheelReinfBeamDamp":60,"wheelReinfBeamDampCutoffHz":250}, //the higher wreinfbs is it explodes the tire {"wheelTreadBeamSpring":1001000,"wheelTreadBeamDamp":40,"wheelTreadBeamDampCutoffHz":250}, //lowering the above doesnt seem to help whtbs {"wheelPeripheryBeamSpring":51000,"wheelPeripheryBeamDamp":10}, //
New observations: //general settings {"radius":0.533}, {"tireWidth":0.32}, {"wheelSideBeamSpring":1350000,"wheelSideBeamDamp":10}, //higher wheelsidebeamspring makes it stiffer but it explodes the stiffer it gets and increasing beamdamp doesnt help. the lower it is it will not explode but less stiffer it is. {"wheelSideBeamSpringExpansion":2700000,"wheelSideBeamDampExpansion":700}, //too little and the rim slips down quickly into the tire too much above 5m and it explodes. wheelsidebeamdampexpansion should be high to prevent vibration but too much and tire explodes {"wheelSideTransitionZone":0.0,"wheelSideBeamPrecompression":0.99}, {"wheelReinfBeamSpring":1301000,"wheelReinfBeamDamp":600,"wheelReinfBeamDampCutoffHz":250}, //the higher wreinfbs is it explodes the tire {"wheelTreadBeamSpring":1001000,"wheelTreadBeamDamp":400,"wheelTreadBeamDampCutoffHz":250}, //lowering the above doesnt seem to help whtbs {"wheelPeripheryBeamSpring":51000,"wheelPeripheryBeamDamp":100}, //